#pragma once //- // =========================================================================== // Copyright 2018 Autodesk, Inc. All rights reserved. // // Use of this software is subject to the terms of the Autodesk license // agreement provided at the time of installation or download, or which // otherwise accompanies this software in either electronic or hard copy form. // =========================================================================== //+ // // CLASS: MDGContext // // **************************************************************************** // **************************************************************************** // INCLUDED HEADER FILES #include #include OPENMAYA_MAJOR_NAMESPACE_OPEN // **************************************************************************** // CLASS DECLARATION (MDGContext) //! \ingroup OpenMaya //! \brief Dependency graph (DG) context class. /*! Control the way in which dependency nodes are evaluated. DG contexts are used to define the way in which a dependency node is going to be evaluated. Examples of such contexts include "normal", "at a given time, "for a specific instance", etc. MDGContext is mainly used in two places; within methods that trigger evaluations, to define what kind of evaluate is being requested, and within data blocks (MDataBlock), to identify how the data was created. There is always the notion of the "current evaluation context". That's the one that will be used when no context is specifically mentioned, and is the normal state of evaluation. \note In the past the current and normal context were the same thing. With the advent of background evaluation and caching this is no longer necessarily true. Always use the current context, unless you mean to deliberately change to a specific context. */ class OPENMAYA_EXPORT MDGContext { public: // Normal MDGContext( ); // Timed MDGContext( const MTime & when ); MDGContext( const MDGContext& in ); ~MDGContext(); // Default context, "Normal", reflects what is currently on screen static MDGContext fsNormal; bool isNormal( MStatus * ReturnStatus = NULL ) const; MStatus getTime( MTime & ) const; MDGContext& operator =( const MDGContext& other ); static const char* className(); // Methods dealing with the current evaluation context static const MDGContext current(); bool isCurrent (MStatus *ReturnStatus = NULL) const; const MDGContext makeCurrent (MStatus *ReturnStatus = NULL) const; protected: // No protected members OPENMAYA_PRIVATE: const void * data; MDGContext( const void* ); }; OPENMAYA_NAMESPACE_CLOSE