#pragma once //- // =========================================================================== // Copyright 2018 Autodesk, Inc. All rights reserved. // // Use of this software is subject to the terms of the Autodesk license // agreement provided at the time of installation or download, or which // otherwise accompanies this software in either electronic or hard copy form. // =========================================================================== //+ // // CLASS: MFnPartition // #include #include #include OPENMAYA_MAJOR_NAMESPACE_OPEN // **************************************************************************** // CLASS DECLARATION (MFnPartition) //! \ingroup OpenMaya MFn //! \brief Function set for partitions of objects. /*! MFnPartition is the function set that is used for manipulating partitions of objects. A partition is a list of dependency nodes and dag nodes. Partitions are useful for keeping track of lists of objects for many purposes such as selection or applying common rendering parameters. Partitions in Maya are also dependency nodes, so it is possible for one partition to contain others. */ class OPENMAYA_EXPORT MFnPartition : public MFnDependencyNode { declareMFn(MFnPartition, MFnDependencyNode); public: enum Restriction { kNone, kVerticesOnly, kEdgesOnly, kFacetsOnly, kEditPointsOnly, kRenderableOnly }; MObject create( bool isRenderPartition = false, MStatus * ReturnStatus = NULL ); bool isRenderPartition( MStatus * ReturnStatus = NULL ) const; MStatus addMember( const MObject &set ); MStatus removeMember( const MObject &set ); BEGIN_NO_SCRIPT_SUPPORT: declareMFnConstConstructor( MFnPartition, MFnDependencyNode ); END_NO_SCRIPT_SUPPORT: protected: // No protected members private: // No private members }; OPENMAYA_NAMESPACE_CLOSE