#pragma once //- // Copyright 2020 Autodesk, Inc. All rights reserved. // // Use of this software is subject to the terms of the Autodesk // license agreement provided at the time of installation or download, // or which otherwise accompanies this software in either electronic // or hard copy form. //+ // // FILE: MGLdefinitions.h // // **************************************************************************** // // DESCRIPTION (MGLdefinitions) // // This file contains the definitions for basic types and constants // used for OpenGL. Refer to an OpenGL reference for the meanings of // these types and constants. The difference in naming is only that // an "M" prefix prepended to avoid conflicts with existing type and // constant declarations. // // **************************************************************************** #include //--------------------------------------------------------------- // // OS-SPECIFIC TYPE DEFINITIONS // //--------------------------------------------------------------- typedef unsigned int MGLenum; typedef unsigned int MGLbitfield; typedef int MGLint; typedef int MGLsizei; typedef unsigned int MGLuint; typedef unsigned char MGLboolean; typedef signed char MGLbyte; typedef short MGLshort; typedef unsigned char MGLubyte; typedef unsigned short MGLushort; typedef float MGLfloat; typedef float MGLclampf; typedef double MGLdouble; typedef double MGLclampd; typedef void MGLvoid; //--------------------------------------------------------------- // // CORE 1.1 OPENGL DEFINITIONS // Versions 1.0 - 1.1 // Extensions that were promoted to the core features of 1.1 // are always assumed to exist. // //--------------------------------------------------------------- /* AccumOp */ #define MGL_ACCUM 0x0100 #define MGL_LOAD 0x0101 #define MGL_RETURN 0x0102 #define MGL_MULT 0x0103 #define MGL_ADD 0x0104 /* AlphaFunction */ #define MGL_NEVER 0x0200 #define MGL_LESS 0x0201 #define MGL_EQUAL 0x0202 #define MGL_LEQUAL 0x0203 #define MGL_GREATER 0x0204 #define MGL_NOTEQUAL 0x0205 #define MGL_GEQUAL 0x0206 #define MGL_ALWAYS 0x0207 /* AttribMask */ #define MGL_CURRENT_BIT 0x00000001 #define MGL_POINT_BIT 0x00000002 #define MGL_LINE_BIT 0x00000004 #define MGL_POLYGON_BIT 0x00000008 #define MGL_POLYGON_STIPPLE_BIT 0x00000010 #define MGL_PIXEL_MODE_BIT 0x00000020 #define MGL_LIGHTING_BIT 0x00000040 #define MGL_FOG_BIT 0x00000080 #define MGL_DEPTH_BUFFER_BIT 0x00000100 #define MGL_ACCUM_BUFFER_BIT 0x00000200 #define MGL_STENCIL_BUFFER_BIT 0x00000400 #define MGL_VIEWPORT_BIT 0x00000800 #define MGL_TRANSFORM_BIT 0x00001000 #define MGL_ENABLE_BIT 0x00002000 #define MGL_COLOR_BUFFER_BIT 0x00004000 #define MGL_HINT_BIT 0x00008000 #define MGL_EVAL_BIT 0x00010000 #define MGL_LIST_BIT 0x00020000 #define MGL_TEXTURE_BIT 0x00040000 #define MGL_SCISSOR_BIT 0x00080000 #define MGL_ALL_ATTRIB_BITS 0x000fffff /* BeginMode */ #define MGL_POINTS 0x0000 #define MGL_LINES 0x0001 #define MGL_LINE_LOOP 0x0002 #define MGL_LINE_STRIP 0x0003 #define MGL_TRIANGLES 0x0004 #define MGL_TRIANGLE_STRIP 0x0005 #define MGL_TRIANGLE_FAN 0x0006 #define MGL_QUADS 0x0007 #define MGL_QUAD_STRIP 0x0008 #define MGL_POLYGON 0x0009 /* BlendingFactorDest */ #define MGL_ZERO 0 #define MGL_ONE 1 #define MGL_SRC_COLOR 0x0300 #define MGL_ONE_MINUS_SRC_COLOR 0x0301 #define MGL_SRC_ALPHA 0x0302 #define MGL_ONE_MINUS_SRC_ALPHA 0x0303 #define MGL_DST_ALPHA 0x0304 #define MGL_ONE_MINUS_DST_ALPHA 0x0305 /* BlendingFactorSrc */ /* MGL_ZERO */ /* MGL_ONE */ #define MGL_DST_COLOR 0x0306 #define MGL_ONE_MINUS_DST_COLOR 0x0307 #define MGL_SRC_ALPHA_SATURATE 0x0308 /* MGL_SRC_ALPHA */ /* MGL_ONE_MINUS_SRC_ALPHA */ /* MGL_DST_ALPHA */ /* MGL_ONE_MINUS_DST_ALPHA */ /* Boolean */ #define MGL_TRUE 1 #define MGL_FALSE 0 /* ClearBufferMask */ /* MGL_COLOR_BUFFER_BIT */ /* MGL_ACCUM_BUFFER_BIT */ /* MGL_STENCIL_BUFFER_BIT */ /* MGL_DEPTH_BUFFER_BIT */ /* ClientArrayType */ /* MGL_VERTEX_ARRAY */ /* MGL_NORMAL_ARRAY */ /* MGL_COLOR_ARRAY */ /* MGL_INDEX_ARRAY */ /* MGL_TEXTURE_COORD_ARRAY */ /* MGL_EDGE_FLAG_ARRAY */ /* ClipPlaneName */ #define MGL_CLIP_PLANE0 0x3000 #define MGL_CLIP_PLANE1 0x3001 #define MGL_CLIP_PLANE2 0x3002 #define MGL_CLIP_PLANE3 0x3003 #define MGL_CLIP_PLANE4 0x3004 #define MGL_CLIP_PLANE5 0x3005 /* ColorMaterialFace */ /* MGL_FRONT */ /* MGL_BACK */ /* MGL_FRONT_AND_BACK */ /* ColorMaterialParameter */ /* MGL_AMBIENT */ /* MGL_DIFFUSE */ /* MGL_SPECULAR */ /* MGL_EMISSION */ /* MGL_AMBIENT_AND_DIFFUSE */ /* ColorPointerType */ /* MGL_BYTE */ /* MGL_UNSIGNED_BYTE */ /* MGL_SHORT */ /* MGL_UNSIGNED_SHORT */ /* MGL_INT */ /* MGL_UNSIGNED_INT */ /* MGL_FLOAT */ /* MGL_DOUBLE */ /* CullFaceMode */ /* MGL_FRONT */ /* MGL_BACK */ /* MGL_FRONT_AND_BACK */ /* DataType */ #define MGL_BYTE 0x1400 #define MGL_UNSIGNED_BYTE 0x1401 #define MGL_SHORT 0x1402 #define MGL_UNSIGNED_SHORT 0x1403 #define MGL_INT 0x1404 #define MGL_UNSIGNED_INT 0x1405 #define MGL_FLOAT 0x1406 #define MGL_2_BYTES 0x1407 #define MGL_3_BYTES 0x1408 #define MGL_4_BYTES 0x1409 #define MGL_DOUBLE 0x140A // MGL_ARB_half_float_pixel / part of MGL_NV_half_float / OpenEXR half #define MGL_HALF_FLOAT 0x140B /* DepthFunction */ /* MGL_NEVER */ /* MGL_LESS */ /* MGL_EQUAL */ /* MGL_LEQUAL */ /* MGL_GREATER */ /* MGL_NOTEQUAL */ /* MGL_GEQUAL */ /* MGL_ALWAYS */ /* DrawBufferMode */ #define MGL_NONE 0 #define MGL_FRONT_LEFT 0x0400 #define MGL_FRONT_RIGHT 0x0401 #define MGL_BACK_LEFT 0x0402 #define MGL_BACK_RIGHT 0x0403 #define MGL_FRONT 0x0404 #define MGL_BACK 0x0405 #define MGL_LEFT 0x0406 #define MGL_RIGHT 0x0407 #define MGL_FRONT_AND_BACK 0x0408 #define MGL_AUX0 0x0409 #define MGL_AUX1 0x040A #define MGL_AUX2 0x040B #define MGL_AUX3 0x040C /* Enable */ /* MGL_FOG */ /* MGL_LIGHTING */ /* MGL_TEXTURE_1D */ /* MGL_TEXTURE_2D */ /* MGL_LINE_STIPPLE */ /* MGL_POLYGON_STIPPLE */ /* MGL_CULL_FACE */ /* MGL_ALPHA_TEST */ /* MGL_BLEND */ /* MGL_INDEX_LOGIC_OP */ /* MGL_COLOR_LOGIC_OP */ /* MGL_DITHER */ /* MGL_STENCIL_TEST */ /* MGL_DEPTH_TEST */ /* MGL_CLIP_PLANE0 */ /* MGL_CLIP_PLANE1 */ /* MGL_CLIP_PLANE2 */ /* MGL_CLIP_PLANE3 */ /* MGL_CLIP_PLANE4 */ /* MGL_CLIP_PLANE5 */ /* MGL_LIGHT0 */ /* MGL_LIGHT1 */ /* MGL_LIGHT2 */ /* MGL_LIGHT3 */ /* MGL_LIGHT4 */ /* MGL_LIGHT5 */ /* MGL_LIGHT6 */ /* MGL_LIGHT7 */ /* MGL_TEXTURE_GEN_S */ /* MGL_TEXTURE_GEN_T */ /* MGL_TEXTURE_GEN_R */ /* MGL_TEXTURE_GEN_Q */ /* MGL_MAP1_VERTEX_3 */ /* MGL_MAP1_VERTEX_4 */ /* MGL_MAP1_COLOR_4 */ /* MGL_MAP1_INDEX */ /* MGL_MAP1_NORMAL */ /* MGL_MAP1_TEXTURE_COORD_1 */ /* MGL_MAP1_TEXTURE_COORD_2 */ /* MGL_MAP1_TEXTURE_COORD_3 */ /* MGL_MAP1_TEXTURE_COORD_4 */ /* MGL_MAP2_VERTEX_3 */ /* MGL_MAP2_VERTEX_4 */ /* MGL_MAP2_COLOR_4 */ /* MGL_MAP2_INDEX */ /* MGL_MAP2_NORMAL */ /* MGL_MAP2_TEXTURE_COORD_1 */ /* MGL_MAP2_TEXTURE_COORD_2 */ /* MGL_MAP2_TEXTURE_COORD_3 */ /* MGL_MAP2_TEXTURE_COORD_4 */ /* MGL_POINT_SMOOTH */ /* MGL_LINE_SMOOTH */ /* MGL_POLYGON_SMOOTH */ /* MGL_SCISSOR_TEST */ /* MGL_COLOR_MATERIAL */ /* MGL_NORMALIZE */ /* MGL_AUTO_NORMAL */ /* MGL_VERTEX_ARRAY */ /* MGL_NORMAL_ARRAY */ /* MGL_COLOR_ARRAY */ /* MGL_INDEX_ARRAY */ /* MGL_TEXTURE_COORD_ARRAY */ /* MGL_EDGE_FLAG_ARRAY */ /* MGL_POLYGON_OFFSET_POINT */ /* MGL_POLYGON_OFFSET_LINE */ /* MGL_POLYGON_OFFSET_FILL */ /* ErrorCode */ #define MGL_NO_ERROR 0 #define MGL_INVALID_ENUM 0x0500 #define MGL_INVALID_VALUE 0x0501 #define MGL_INVALID_OPERATION 0x0502 #define MGL_STACK_OVERFLOW 0x0503 #define MGL_STACK_UNDERFLOW 0x0504 #define MGL_OUT_OF_MEMORY 0x0505 /* FeedBackMode */ #define MGL_2D 0x0600 #define MGL_3D 0x0601 #define MGL_3D_COLOR 0x0602 #define MGL_3D_COLOR_TEXTURE 0x0603 #define MGL_4D_COLOR_TEXTURE 0x0604 /* FeedBackToken */ #define MGL_PASS_THROUGH_TOKEN 0x0700 #define MGL_POINT_TOKEN 0x0701 #define MGL_LINE_TOKEN 0x0702 #define MGL_POLYGON_TOKEN 0x0703 #define MGL_BITMAP_TOKEN 0x0704 #define MGL_DRAW_PIXEL_TOKEN 0x0705 #define MGL_COPY_PIXEL_TOKEN 0x0706 #define MGL_LINE_RESET_TOKEN 0x0707 /* FogMode */ /* MGL_LINEAR */ #define MGL_EXP 0x0800 #define MGL_EXP2 0x0801 /* FogParameter */ /* MGL_FOG_COLOR */ /* MGL_FOG_DENSITY */ /* MGL_FOG_END */ /* MGL_FOG_INDEX */ /* MGL_FOG_MODE */ /* MGL_FOG_START */ /* FrontFaceDirection */ #define MGL_CW 0x0900 #define MGL_CCW 0x0901 /* GetMapTarget */ #define MGL_COEFF 0x0A00 #define MGL_ORDER 0x0A01 #define MGL_DOMAIN 0x0A02 /* GetPixelMap */ /* MGL_PIXEL_MAP_I_TO_I */ /* MGL_PIXEL_MAP_S_TO_S */ /* MGL_PIXEL_MAP_I_TO_R */ /* MGL_PIXEL_MAP_I_TO_G */ /* MGL_PIXEL_MAP_I_TO_B */ /* MGL_PIXEL_MAP_I_TO_A */ /* MGL_PIXEL_MAP_R_TO_R */ /* MGL_PIXEL_MAP_G_TO_G */ /* MGL_PIXEL_MAP_B_TO_B */ /* MGL_PIXEL_MAP_A_TO_A */ /* GetPointerTarget */ /* MGL_VERTEX_ARRAY_POINTER */ /* MGL_NORMAL_ARRAY_POINTER */ /* MGL_COLOR_ARRAY_POINTER */ /* MGL_INDEX_ARRAY_POINTER */ /* MGL_TEXTURE_COORD_ARRAY_POINTER */ /* MGL_EDGE_FLAG_ARRAY_POINTER */ /* GetTarget */ #define MGL_CURRENT_COLOR 0x0B00 #define MGL_CURRENT_INDEX 0x0B01 #define MGL_CURRENT_NORMAL 0x0B02 #define MGL_CURRENT_TEXTURE_COORDS 0x0B03 #define MGL_CURRENT_RASTER_COLOR 0x0B04 #define MGL_CURRENT_RASTER_INDEX 0x0B05 #define MGL_CURRENT_RASTER_TEXTURE_COORDS 0x0B06 #define MGL_CURRENT_RASTER_POSITION 0x0B07 #define MGL_CURRENT_RASTER_POSITION_VALID 0x0B08 #define MGL_CURRENT_RASTER_DISTANCE 0x0B09 #define MGL_POINT_SMOOTH 0x0B10 #define MGL_POINT_SIZE 0x0B11 #define MGL_POINT_SIZE_RANGE 0x0B12 #define MGL_POINT_SIZE_GRANULARITY 0x0B13 #define MGL_LINE_SMOOTH 0x0B20 #define MGL_LINE_WIDTH 0x0B21 #define MGL_LINE_WIDTH_RANGE 0x0B22 #define MGL_LINE_WIDTH_GRANULARITY 0x0B23 #define MGL_LINE_STIPPLE 0x0B24 #define MGL_LINE_STIPPLE_PATTERN 0x0B25 #define MGL_LINE_STIPPLE_REPEAT 0x0B26 #define MGL_LIST_MODE 0x0B30 #define MGL_MAX_LIST_NESTING 0x0B31 #define MGL_LIST_BASE 0x0B32 #define MGL_LIST_INDEX 0x0B33 #define MGL_POLYGON_MODE 0x0B40 #define MGL_POLYGON_SMOOTH 0x0B41 #define MGL_POLYGON_STIPPLE 0x0B42 #define MGL_EDGE_FLAG 0x0B43 #define MGL_CULL_FACE 0x0B44 #define MGL_CULL_FACE_MODE 0x0B45 #define MGL_FRONT_FACE 0x0B46 #define MGL_LIGHTING 0x0B50 #define MGL_LIGHT_MODEL_LOCAL_VIEWER 0x0B51 #define MGL_LIGHT_MODEL_TWO_SIDE 0x0B52 #define MGL_LIGHT_MODEL_AMBIENT 0x0B53 #define MGL_SHADE_MODEL 0x0B54 #define MGL_COLOR_MATERIAL_FACE 0x0B55 #define MGL_COLOR_MATERIAL_PARAMETER 0x0B56 #define MGL_COLOR_MATERIAL 0x0B57 #define MGL_FOG 0x0B60 #define MGL_FOG_INDEX 0x0B61 #define MGL_FOG_DENSITY 0x0B62 #define MGL_FOG_START 0x0B63 #define MGL_FOG_END 0x0B64 #define MGL_FOG_MODE 0x0B65 #define MGL_FOG_COLOR 0x0B66 #define MGL_DEPTH_RANGE 0x0B70 #define MGL_DEPTH_TEST 0x0B71 #define MGL_DEPTH_WRITEMASK 0x0B72 #define MGL_DEPTH_CLEAR_VALUE 0x0B73 #define MGL_DEPTH_FUNC 0x0B74 #define MGL_ACCUM_CLEAR_VALUE 0x0B80 #define MGL_STENCIL_TEST 0x0B90 #define MGL_STENCIL_CLEAR_VALUE 0x0B91 #define MGL_STENCIL_FUNC 0x0B92 #define MGL_STENCIL_VALUE_MASK 0x0B93 #define MGL_STENCIL_FAIL 0x0B94 #define MGL_STENCIL_PASS_DEPTH_FAIL 0x0B95 #define MGL_STENCIL_PASS_DEPTH_PASS 0x0B96 #define MGL_STENCIL_REF 0x0B97 #define MGL_STENCIL_WRITEMASK 0x0B98 #define MGL_MATRIX_MODE 0x0BA0 #define MGL_NORMALIZE 0x0BA1 #define MGL_VIEWPORT 0x0BA2 #define MGL_MODELVIEW_STACK_DEPTH 0x0BA3 #define MGL_PROJECTION_STACK_DEPTH 0x0BA4 #define MGL_TEXTURE_STACK_DEPTH 0x0BA5 #define MGL_MODELVIEW_MATRIX 0x0BA6 #define MGL_PROJECTION_MATRIX 0x0BA7 #define MGL_TEXTURE_MATRIX 0x0BA8 #define MGL_ATTRIB_STACK_DEPTH 0x0BB0 #define MGL_CLIENT_ATTRIB_STACK_DEPTH 0x0BB1 #define MGL_ALPHA_TEST 0x0BC0 #define MGL_ALPHA_TEST_FUNC 0x0BC1 #define MGL_ALPHA_TEST_REF 0x0BC2 #define MGL_DITHER 0x0BD0 #define MGL_BLEND_DST 0x0BE0 #define MGL_BLEND_SRC 0x0BE1 #define MGL_BLEND 0x0BE2 #define MGL_LOGIC_OP_MODE 0x0BF0 #define MGL_INDEX_LOGIC_OP 0x0BF1 #define MGL_COLOR_LOGIC_OP 0x0BF2 #define MGL_AUX_BUFFERS 0x0C00 #define MGL_DRAW_BUFFER 0x0C01 #define MGL_READ_BUFFER 0x0C02 #define MGL_SCISSOR_BOX 0x0C10 #define MGL_SCISSOR_TEST 0x0C11 #define MGL_INDEX_CLEAR_VALUE 0x0C20 #define MGL_INDEX_WRITEMASK 0x0C21 #define MGL_COLOR_CLEAR_VALUE 0x0C22 #define MGL_COLOR_WRITEMASK 0x0C23 #define MGL_INDEX_MODE 0x0C30 #define MGL_RGBA_MODE 0x0C31 #define MGL_DOUBLEBUFFER 0x0C32 #define MGL_STEREO 0x0C33 #define MGL_RENDER_MODE 0x0C40 #define MGL_PERSPECTIVE_CORRECTION_HINT 0x0C50 #define MGL_POINT_SMOOTH_HINT 0x0C51 #define MGL_LINE_SMOOTH_HINT 0x0C52 #define MGL_POLYGON_SMOOTH_HINT 0x0C53 #define MGL_FOG_HINT 0x0C54 #define MGL_TEXTURE_GEN_S 0x0C60 #define MGL_TEXTURE_GEN_T 0x0C61 #define MGL_TEXTURE_GEN_R 0x0C62 #define MGL_TEXTURE_GEN_Q 0x0C63 #define MGL_PIXEL_MAP_I_TO_I 0x0C70 #define MGL_PIXEL_MAP_S_TO_S 0x0C71 #define MGL_PIXEL_MAP_I_TO_R 0x0C72 #define MGL_PIXEL_MAP_I_TO_G 0x0C73 #define MGL_PIXEL_MAP_I_TO_B 0x0C74 #define MGL_PIXEL_MAP_I_TO_A 0x0C75 #define MGL_PIXEL_MAP_R_TO_R 0x0C76 #define MGL_PIXEL_MAP_G_TO_G 0x0C77 #define MGL_PIXEL_MAP_B_TO_B 0x0C78 #define MGL_PIXEL_MAP_A_TO_A 0x0C79 #define MGL_PIXEL_MAP_I_TO_I_SIZE 0x0CB0 #define MGL_PIXEL_MAP_S_TO_S_SIZE 0x0CB1 #define MGL_PIXEL_MAP_I_TO_R_SIZE 0x0CB2 #define MGL_PIXEL_MAP_I_TO_G_SIZE 0x0CB3 #define MGL_PIXEL_MAP_I_TO_B_SIZE 0x0CB4 #define MGL_PIXEL_MAP_I_TO_A_SIZE 0x0CB5 #define MGL_PIXEL_MAP_R_TO_R_SIZE 0x0CB6 #define MGL_PIXEL_MAP_G_TO_G_SIZE 0x0CB7 #define MGL_PIXEL_MAP_B_TO_B_SIZE 0x0CB8 #define MGL_PIXEL_MAP_A_TO_A_SIZE 0x0CB9 #define MGL_UNPACK_SWAP_BYTES 0x0CF0 #define MGL_UNPACK_LSB_FIRST 0x0CF1 #define MGL_UNPACK_ROW_LENGTH 0x0CF2 #define MGL_UNPACK_SKIP_ROWS 0x0CF3 #define MGL_UNPACK_SKIP_PIXELS 0x0CF4 #define MGL_UNPACK_ALIGNMENT 0x0CF5 #define MGL_PACK_SWAP_BYTES 0x0D00 #define MGL_PACK_LSB_FIRST 0x0D01 #define MGL_PACK_ROW_LENGTH 0x0D02 #define MGL_PACK_SKIP_ROWS 0x0D03 #define MGL_PACK_SKIP_PIXELS 0x0D04 #define MGL_PACK_ALIGNMENT 0x0D05 #define MGL_MAP_COLOR 0x0D10 #define MGL_MAP_STENCIL 0x0D11 #define MGL_INDEX_SHIFT 0x0D12 #define MGL_INDEX_OFFSET 0x0D13 #define MGL_RED_SCALE 0x0D14 #define MGL_RED_BIAS 0x0D15 #define MGL_ZOOM_X 0x0D16 #define MGL_ZOOM_Y 0x0D17 #define MGL_GREEN_SCALE 0x0D18 #define MGL_GREEN_BIAS 0x0D19 #define MGL_BLUE_SCALE 0x0D1A #define MGL_BLUE_BIAS 0x0D1B #define MGL_ALPHA_SCALE 0x0D1C #define MGL_ALPHA_BIAS 0x0D1D #define MGL_DEPTH_SCALE 0x0D1E #define MGL_DEPTH_BIAS 0x0D1F #define MGL_MAX_EVAL_ORDER 0x0D30 #define MGL_MAX_LIGHTS 0x0D31 #define MGL_MAX_CLIP_PLANES 0x0D32 #define MGL_MAX_TEXTURE_SIZE 0x0D33 #define MGL_MAX_PIXEL_MAP_TABLE 0x0D34 #define MGL_MAX_ATTRIB_STACK_DEPTH 0x0D35 #define MGL_MAX_MODELVIEW_STACK_DEPTH 0x0D36 #define MGL_MAX_NAME_STACK_DEPTH 0x0D37 #define MGL_MAX_PROJECTION_STACK_DEPTH 0x0D38 #define MGL_MAX_TEXTURE_STACK_DEPTH 0x0D39 #define MGL_MAX_VIEWPORT_DIMS 0x0D3A #define MGL_MAX_CLIENT_ATTRIB_STACK_DEPTH 0x0D3B #define MGL_SUBPIXEL_BITS 0x0D50 #define MGL_INDEX_BITS 0x0D51 #define MGL_RED_BITS 0x0D52 #define MGL_GREEN_BITS 0x0D53 #define MGL_BLUE_BITS 0x0D54 #define MGL_ALPHA_BITS 0x0D55 #define MGL_DEPTH_BITS 0x0D56 #define MGL_STENCIL_BITS 0x0D57 #define MGL_ACCUM_RED_BITS 0x0D58 #define MGL_ACCUM_GREEN_BITS 0x0D59 #define MGL_ACCUM_BLUE_BITS 0x0D5A #define MGL_ACCUM_ALPHA_BITS 0x0D5B #define MGL_NAME_STACK_DEPTH 0x0D70 #define MGL_AUTO_NORMAL 0x0D80 #define MGL_MAP1_COLOR_4 0x0D90 #define MGL_MAP1_INDEX 0x0D91 #define MGL_MAP1_NORMAL 0x0D92 #define MGL_MAP1_TEXTURE_COORD_1 0x0D93 #define MGL_MAP1_TEXTURE_COORD_2 0x0D94 #define MGL_MAP1_TEXTURE_COORD_3 0x0D95 #define MGL_MAP1_TEXTURE_COORD_4 0x0D96 #define MGL_MAP1_VERTEX_3 0x0D97 #define MGL_MAP1_VERTEX_4 0x0D98 #define MGL_MAP2_COLOR_4 0x0DB0 #define MGL_MAP2_INDEX 0x0DB1 #define MGL_MAP2_NORMAL 0x0DB2 #define MGL_MAP2_TEXTURE_COORD_1 0x0DB3 #define MGL_MAP2_TEXTURE_COORD_2 0x0DB4 #define MGL_MAP2_TEXTURE_COORD_3 0x0DB5 #define MGL_MAP2_TEXTURE_COORD_4 0x0DB6 #define MGL_MAP2_VERTEX_3 0x0DB7 #define MGL_MAP2_VERTEX_4 0x0DB8 #define MGL_MAP1_GRID_DOMAIN 0x0DD0 #define MGL_MAP1_GRID_SEGMENTS 0x0DD1 #define MGL_MAP2_GRID_DOMAIN 0x0DD2 #define MGL_MAP2_GRID_SEGMENTS 0x0DD3 #define MGL_TEXTURE_1D 0x0DE0 #define MGL_TEXTURE_2D 0x0DE1 #define MGL_FEEDBACK_BUFFER_POINTER 0x0DF0 #define MGL_FEEDBACK_BUFFER_SIZE 0x0DF1 #define MGL_FEEDBACK_BUFFER_TYPE 0x0DF2 #define MGL_SELECTION_BUFFER_POINTER 0x0DF3 #define MGL_SELECTION_BUFFER_SIZE 0x0DF4 /* MGL_TEXTURE_BINDING_1D */ /* MGL_TEXTURE_BINDING_2D */ /* MGL_VERTEX_ARRAY */ /* MGL_NORMAL_ARRAY */ /* MGL_COLOR_ARRAY */ /* MGL_INDEX_ARRAY */ /* MGL_TEXTURE_COORD_ARRAY */ /* MGL_EDGE_FLAG_ARRAY */ /* MGL_VERTEX_ARRAY_SIZE */ /* MGL_VERTEX_ARRAY_TYPE */ /* MGL_VERTEX_ARRAY_STRIDE */ /* MGL_NORMAL_ARRAY_TYPE */ /* MGL_NORMAL_ARRAY_STRIDE */ /* MGL_COLOR_ARRAY_SIZE */ /* MGL_COLOR_ARRAY_TYPE */ /* MGL_COLOR_ARRAY_STRIDE */ /* MGL_INDEX_ARRAY_TYPE */ /* MGL_INDEX_ARRAY_STRIDE */ /* MGL_TEXTURE_COORD_ARRAY_SIZE */ /* MGL_TEXTURE_COORD_ARRAY_TYPE */ /* MGL_TEXTURE_COORD_ARRAY_STRIDE */ /* MGL_EDGE_FLAG_ARRAY_STRIDE */ /* MGL_POLYGON_OFFSET_FACTOR */ /* MGL_POLYGON_OFFSET_UNITS */ /* GetTextureParameter */ /* MGL_TEXTURE_MAG_FILTER */ /* MGL_TEXTURE_MIN_FILTER */ /* MGL_TEXTURE_WRAP_S */ /* MGL_TEXTURE_WRAP_T */ #define MGL_TEXTURE_WIDTH 0x1000 #define MGL_TEXTURE_HEIGHT 0x1001 #define MGL_TEXTURE_INTERNAL_FORMAT 0x1003 #define MGL_TEXTURE_BORDER_COLOR 0x1004 #define MGL_TEXTURE_BORDER 0x1005 /* MGL_TEXTURE_RED_SIZE */ /* MGL_TEXTURE_GREEN_SIZE */ /* MGL_TEXTURE_BLUE_SIZE */ /* MGL_TEXTURE_ALPHA_SIZE */ /* MGL_TEXTURE_LUMINANCE_SIZE */ /* MGL_TEXTURE_INTENSITY_SIZE */ /* MGL_TEXTURE_PRIORITY */ /* MGL_TEXTURE_RESIDENT */ /* HintMode */ #define MGL_DONT_CARE 0x1100 #define MGL_FASTEST 0x1101 #define MGL_NICEST 0x1102 /* HintTarget */ /* MGL_PERSPECTIVE_CORRECTION_HINT */ /* MGL_POINT_SMOOTH_HINT */ /* MGL_LINE_SMOOTH_HINT */ /* MGL_POLYGON_SMOOTH_HINT */ /* MGL_FOG_HINT */ /* MGL_PHONG_HINT */ /* IndexPointerType */ /* MGL_SHORT */ /* MGL_INT */ /* MGL_FLOAT */ /* MGL_DOUBLE */ /* LightModelParameter */ /* MGL_LIGHT_MODEL_AMBIENT */ /* MGL_LIGHT_MODEL_LOCAL_VIEWER */ /* MGL_LIGHT_MODEL_TWO_SIDE */ /* LightName */ #define MGL_LIGHT0 0x4000 #define MGL_LIGHT1 0x4001 #define MGL_LIGHT2 0x4002 #define MGL_LIGHT3 0x4003 #define MGL_LIGHT4 0x4004 #define MGL_LIGHT5 0x4005 #define MGL_LIGHT6 0x4006 #define MGL_LIGHT7 0x4007 /* LightParameter */ #define MGL_AMBIENT 0x1200 #define MGL_DIFFUSE 0x1201 #define MGL_SPECULAR 0x1202 #define MGL_POSITION 0x1203 #define MGL_SPOT_DIRECTION 0x1204 #define MGL_SPOT_EXPONENT 0x1205 #define MGL_SPOT_CUTOFF 0x1206 #define MGL_CONSTANT_ATTENUATION 0x1207 #define MGL_LINEAR_ATTENUATION 0x1208 #define MGL_QUADRATIC_ATTENUATION 0x1209 /* InterleavedArrays */ /* MGL_V2F */ /* MGL_V3F */ /* MGL_C4UB_V2F */ /* MGL_C4UB_V3F */ /* MGL_C3F_V3F */ /* MGL_N3F_V3F */ /* MGL_C4F_N3F_V3F */ /* MGL_T2F_V3F */ /* MGL_T4F_V4F */ /* MGL_T2F_C4UB_V3F */ /* MGL_T2F_C3F_V3F */ /* MGL_T2F_N3F_V3F */ /* MGL_T2F_C4F_N3F_V3F */ /* MGL_T4F_C4F_N3F_V4F */ /* ListMode */ #define MGL_COMPILE 0x1300 #define MGL_COMPILE_AND_EXECUTE 0x1301 /* ListNameType */ /* MGL_BYTE */ /* MGL_UNSIGNED_BYTE */ /* MGL_SHORT */ /* MGL_UNSIGNED_SHORT */ /* MGL_INT */ /* MGL_UNSIGNED_INT */ /* MGL_FLOAT */ /* MGL_2_BYTES */ /* MGL_3_BYTES */ /* MGL_4_BYTES */ /* LogicOp */ #define MGL_CLEAR 0x1500 #define MGL_AND 0x1501 #define MGL_AND_REVERSE 0x1502 #define MGL_COPY 0x1503 #define MGL_AND_INVERTED 0x1504 #define MGL_NOOP 0x1505 #define MGL_XOR 0x1506 #define MGL_OR 0x1507 #define MGL_NOR 0x1508 #define MGL_EQUIV 0x1509 #define MGL_INVERT 0x150A #define MGL_OR_REVERSE 0x150B #define MGL_COPY_INVERTED 0x150C #define MGL_OR_INVERTED 0x150D #define MGL_NAND 0x150E #define MGL_SET 0x150F /* MapTarget */ /* MGL_MAP1_COLOR_4 */ /* MGL_MAP1_INDEX */ /* MGL_MAP1_NORMAL */ /* MGL_MAP1_TEXTURE_COORD_1 */ /* MGL_MAP1_TEXTURE_COORD_2 */ /* MGL_MAP1_TEXTURE_COORD_3 */ /* MGL_MAP1_TEXTURE_COORD_4 */ /* MGL_MAP1_VERTEX_3 */ /* MGL_MAP1_VERTEX_4 */ /* MGL_MAP2_COLOR_4 */ /* MGL_MAP2_INDEX */ /* MGL_MAP2_NORMAL */ /* MGL_MAP2_TEXTURE_COORD_1 */ /* MGL_MAP2_TEXTURE_COORD_2 */ /* MGL_MAP2_TEXTURE_COORD_3 */ /* MGL_MAP2_TEXTURE_COORD_4 */ /* MGL_MAP2_VERTEX_3 */ /* MGL_MAP2_VERTEX_4 */ /* MaterialFace */ /* MGL_FRONT */ /* MGL_BACK */ /* MGL_FRONT_AND_BACK */ /* MaterialParameter */ #define MGL_EMISSION 0x1600 #define MGL_SHININESS 0x1601 #define MGL_AMBIENT_AND_DIFFUSE 0x1602 #define MGL_COLOR_INDEXES 0x1603 /* MGL_AMBIENT */ /* MGL_DIFFUSE */ /* MGL_SPECULAR */ /* MatrixMode */ #define MGL_MODELVIEW 0x1700 #define MGL_PROJECTION 0x1701 #define MGL_TEXTURE 0x1702 /* MeshMode1 */ /* MGL_POINT */ /* MGL_LINE */ /* MeshMode2 */ /* MGL_POINT */ /* MGL_LINE */ /* MGL_FILL */ /* NormalPointerType */ /* MGL_BYTE */ /* MGL_SHORT */ /* MGL_INT */ /* MGL_FLOAT */ /* MGL_DOUBLE */ /* PixelCopyType */ #define MGL_COLOR 0x1800 #define MGL_DEPTH 0x1801 #define MGL_STENCIL 0x1802 /* PixelFormat */ #define MGL_COLOR_INDEX 0x1900 #define MGL_STENCIL_INDEX 0x1901 #define MGL_DEPTH_COMPONENT 0x1902 #define MGL_RED 0x1903 #define MGL_GREEN 0x1904 #define MGL_BLUE 0x1905 #define MGL_ALPHA 0x1906 #define MGL_RGB 0x1907 #define MGL_RGBA 0x1908 #define MGL_LUMINANCE 0x1909 #define MGL_LUMINANCE_ALPHA 0x190A /* PixelMap */ /* MGL_PIXEL_MAP_I_TO_I */ /* MGL_PIXEL_MAP_S_TO_S */ /* MGL_PIXEL_MAP_I_TO_R */ /* MGL_PIXEL_MAP_I_TO_G */ /* MGL_PIXEL_MAP_I_TO_B */ /* MGL_PIXEL_MAP_I_TO_A */ /* MGL_PIXEL_MAP_R_TO_R */ /* MGL_PIXEL_MAP_G_TO_G */ /* MGL_PIXEL_MAP_B_TO_B */ /* MGL_PIXEL_MAP_A_TO_A */ /* PixelStore */ /* MGL_UNPACK_SWAP_BYTES */ /* MGL_UNPACK_LSB_FIRST */ /* MGL_UNPACK_ROW_LENGTH */ /* MGL_UNPACK_SKIP_ROWS */ /* MGL_UNPACK_SKIP_PIXELS */ /* MGL_UNPACK_ALIGNMENT */ /* MGL_PACK_SWAP_BYTES */ /* MGL_PACK_LSB_FIRST */ /* MGL_PACK_ROW_LENGTH */ /* MGL_PACK_SKIP_ROWS */ /* MGL_PACK_SKIP_PIXELS */ /* MGL_PACK_ALIGNMENT */ /* PixelTransfer */ /* MGL_MAP_COLOR */ /* MGL_MAP_STENCIL */ /* MGL_INDEX_SHIFT */ /* MGL_INDEX_OFFSET */ /* MGL_RED_SCALE */ /* MGL_RED_BIAS */ /* MGL_GREEN_SCALE */ /* MGL_GREEN_BIAS */ /* MGL_BLUE_SCALE */ /* MGL_BLUE_BIAS */ /* MGL_ALPHA_SCALE */ /* MGL_ALPHA_BIAS */ /* MGL_DEPTH_SCALE */ /* MGL_DEPTH_BIAS */ /* PixelType */ #define MGL_BITMAP 0x1A00 /* MGL_BYTE */ /* MGL_UNSIGNED_BYTE */ /* MGL_SHORT */ /* MGL_UNSIGNED_SHORT */ /* MGL_INT */ /* MGL_UNSIGNED_INT */ /* MGL_FLOAT */ /* PolygonMode */ #define MGL_POINT 0x1B00 #define MGL_LINE 0x1B01 #define MGL_FILL 0x1B02 /* ReadBufferMode */ /* MGL_FRONT_LEFT */ /* MGL_FRONT_RIGHT */ /* MGL_BACK_LEFT */ /* MGL_BACK_RIGHT */ /* MGL_FRONT */ /* MGL_BACK */ /* MGL_LEFT */ /* MGL_RIGHT */ /* MGL_AUX0 */ /* MGL_AUX1 */ /* MGL_AUX2 */ /* MGL_AUX3 */ /* RenderingMode */ #define MGL_RENDER 0x1C00 #define MGL_FEEDBACK 0x1C01 #define MGL_SELECT 0x1C02 /* ShadingModel */ #define MGL_FLAT 0x1D00 #define MGL_SMOOTH 0x1D01 /* StencilFunction */ /* MGL_NEVER */ /* MGL_LESS */ /* MGL_EQUAL */ /* MGL_LEQUAL */ /* MGL_GREATER */ /* MGL_NOTEQUAL */ /* MGL_GEQUAL */ /* MGL_ALWAYS */ /* StencilOp */ /* MGL_ZERO */ #define MGL_KEEP 0x1E00 #define MGL_REPLACE 0x1E01 #define MGL_INCR 0x1E02 #define MGL_DECR 0x1E03 /* MGL_INVERT */ /* StringName */ #define MGL_VENDOR 0x1F00 #define MGL_RENDERER 0x1F01 #define MGL_VERSION 0x1F02 #define MGL_EXTENSIONS 0x1F03 /* TextureCoordName */ #define MGL_S 0x2000 #define MGL_T 0x2001 #define MGL_R 0x2002 #define MGL_Q 0x2003 /* TexCoordPointerType */ /* MGL_SHORT */ /* MGL_INT */ /* MGL_FLOAT */ /* MGL_DOUBLE */ /* TextureEnvMode */ #define MGL_MODULATE 0x2100 #define MGL_DECAL 0x2101 /* MGL_BLEND */ /* MGL_REPLACE */ /* TextureEnvParameter */ #define MGL_TEXTURE_ENV_MODE 0x2200 #define MGL_TEXTURE_ENV_COLOR 0x2201 /* TextureEnvTarget */ #define MGL_TEXTURE_ENV 0x2300 /* TextureGenMode */ #define MGL_EYE_LINEAR 0x2400 #define MGL_OBJECT_LINEAR 0x2401 #define MGL_SPHERE_MAP 0x2402 /* TextureGenParameter */ #define MGL_TEXTURE_GEN_MODE 0x2500 #define MGL_OBJECT_PLANE 0x2501 #define MGL_EYE_PLANE 0x2502 /* TextureMagFilter */ #define MGL_NEAREST 0x2600 #define MGL_LINEAR 0x2601 /* TextureMinFilter */ /* MGL_NEAREST */ /* MGL_LINEAR */ #define MGL_NEAREST_MIPMAP_NEAREST 0x2700 #define MGL_LINEAR_MIPMAP_NEAREST 0x2701 #define MGL_NEAREST_MIPMAP_LINEAR 0x2702 #define MGL_LINEAR_MIPMAP_LINEAR 0x2703 /* TextureParameterName */ #define MGL_TEXTURE_MAG_FILTER 0x2800 #define MGL_TEXTURE_MIN_FILTER 0x2801 #define MGL_TEXTURE_WRAP_S 0x2802 #define MGL_TEXTURE_WRAP_T 0x2803 /* MGL_TEXTURE_BORDER_COLOR */ /* MGL_TEXTURE_PRIORITY */ /* TextureTarget */ /* MGL_TEXTURE_1D */ /* MGL_TEXTURE_2D */ /* MGL_PROXY_TEXTURE_1D */ /* MGL_PROXY_TEXTURE_2D */ /* TextureWrapMode */ #define MGL_CLAMP 0x2900 #define MGL_REPEAT 0x2901 /* VertexPointerType */ /* MGL_SHORT */ /* MGL_INT */ /* MGL_FLOAT */ /* MGL_DOUBLE */ /* ClientAttribMask */ #define MGL_CLIENT_PIXEL_STORE_BIT 0x00000001 #define MGL_CLIENT_VERTEX_ARRAY_BIT 0x00000002 #ifdef __APPLE__ #define MGL_CLIENT_ALL_ATTRIB_BITS 0xffffffff #else #define MGL_CLIENT_ALL_ATTRIB_BITS 0xFFFFFFFF #endif /* polygon_offset */ #define MGL_POLYGON_OFFSET_FACTOR 0x8038 #define MGL_POLYGON_OFFSET_UNITS 0x2A00 #define MGL_POLYGON_OFFSET_POINT 0x2A01 #define MGL_POLYGON_OFFSET_LINE 0x2A02 #define MGL_POLYGON_OFFSET_FILL 0x8037 /* texture */ #define MGL_ALPHA4 0x803B #define MGL_ALPHA8 0x803C #define MGL_ALPHA12 0x803D #define MGL_ALPHA16 0x803E #define MGL_LUMINANCE4 0x803F #define MGL_LUMINANCE8 0x8040 #define MGL_LUMINANCE12 0x8041 #define MGL_LUMINANCE16 0x8042 #define MGL_LUMINANCE4_ALPHA4 0x8043 #define MGL_LUMINANCE6_ALPHA2 0x8044 #define MGL_LUMINANCE8_ALPHA8 0x8045 #define MGL_LUMINANCE12_ALPHA4 0x8046 #define MGL_LUMINANCE12_ALPHA12 0x8047 #define MGL_LUMINANCE16_ALPHA16 0x8048 #define MGL_INTENSITY 0x8049 #define MGL_INTENSITY4 0x804A #define MGL_INTENSITY8 0x804B #define MGL_INTENSITY12 0x804C #define MGL_INTENSITY16 0x804D #define MGL_R3_G3_B2 0x2A10 #define MGL_RGB4 0x804F #define MGL_RGB5 0x8050 #define MGL_RGB8 0x8051 #define MGL_RGB10 0x8052 #define MGL_RGB12 0x8053 #define MGL_RGB16 0x8054 #define MGL_RGBA2 0x8055 #define MGL_RGBA4 0x8056 #define MGL_RGB5_A1 0x8057 #define MGL_RGBA8 0x8058 #define MGL_RGB10_A2 0x8059 #define MGL_RGBA12 0x805A #define MGL_RGBA16 0x805B #define MGL_TEXTURE_RED_SIZE 0x805C #define MGL_TEXTURE_GREEN_SIZE 0x805D #define MGL_TEXTURE_BLUE_SIZE 0x805E #define MGL_TEXTURE_ALPHA_SIZE 0x805F #define MGL_TEXTURE_LUMINANCE_SIZE 0x8060 #define MGL_TEXTURE_INTENSITY_SIZE 0x8061 #define MGL_PROXY_TEXTURE_1D 0x8063 #define MGL_PROXY_TEXTURE_2D 0x8064 #define MGL_TEXTURE_1D_BINDING 0x8068 #define MGL_TEXTURE_2D_BINDING 0x8069 /* texture_object */ #define MGL_TEXTURE_PRIORITY 0x8066 #define MGL_TEXTURE_RESIDENT 0x8067 #define MGL_TEXTURE_BINDING_1D 0x8068 #define MGL_TEXTURE_BINDING_2D 0x8069 /* vertex_array */ #define MGL_VERTEX_ARRAY 0x8074 #define MGL_NORMAL_ARRAY 0x8075 #define MGL_COLOR_ARRAY 0x8076 #define MGL_INDEX_ARRAY 0x8077 #define MGL_TEXTURE_COORD_ARRAY 0x8078 #define MGL_EDGE_FLAG_ARRAY 0x8079 #define MGL_VERTEX_ARRAY_SIZE 0x807A #define MGL_VERTEX_ARRAY_TYPE 0x807B #define MGL_VERTEX_ARRAY_STRIDE 0x807C #define MGL_NORMAL_ARRAY_TYPE 0x807E #define MGL_NORMAL_ARRAY_STRIDE 0x807F #define MGL_COLOR_ARRAY_SIZE 0x8081 #define MGL_COLOR_ARRAY_TYPE 0x8082 #define MGL_COLOR_ARRAY_STRIDE 0x8083 #define MGL_INDEX_ARRAY_TYPE 0x8085 #define MGL_INDEX_ARRAY_STRIDE 0x8086 #define MGL_TEXTURE_COORD_ARRAY_SIZE 0x8088 #define MGL_TEXTURE_COORD_ARRAY_TYPE 0x8089 #define MGL_TEXTURE_COORD_ARRAY_STRIDE 0x808A #define MGL_EDGE_FLAG_ARRAY_STRIDE 0x808C #define MGL_VERTEX_ARRAY_POINTER 0x808E #define MGL_NORMAL_ARRAY_POINTER 0x808F #define MGL_COLOR_ARRAY_POINTER 0x8090 #define MGL_INDEX_ARRAY_POINTER 0x8091 #define MGL_TEXTURE_COORD_ARRAY_POINTER 0x8092 #define MGL_EDGE_FLAG_ARRAY_POINTER 0x8093 #define MGL_V2F 0x2A20 #define MGL_V3F 0x2A21 #define MGL_C4UB_V2F 0x2A22 #define MGL_C4UB_V3F 0x2A23 #define MGL_C3F_V3F 0x2A24 #define MGL_N3F_V3F 0x2A25 #define MGL_C4F_N3F_V3F 0x2A26 #define MGL_T2F_V3F 0x2A27 #define MGL_T4F_V4F 0x2A28 #define MGL_T2F_C4UB_V3F 0x2A29 #define MGL_T2F_C3F_V3F 0x2A2A #define MGL_T2F_N3F_V3F 0x2A2B #define MGL_T2F_C4F_N3F_V3F 0x2A2C #define MGL_T4F_C4F_N3F_V4F 0x2A2D /* These must match the MGL_COLOR_TABLE_*_SGI enumerants */ #define MGL_COLOR_TABLE_FORMAT_EXT 0x80D8 #define MGL_COLOR_TABLE_WIDTH_EXT 0x80D9 #define MGL_COLOR_TABLE_RED_SIZE_EXT 0x80DA #define MGL_COLOR_TABLE_GREEN_SIZE_EXT 0x80DB #define MGL_COLOR_TABLE_BLUE_SIZE_EXT 0x80DC #define MGL_COLOR_TABLE_ALPHA_SIZE_EXT 0x80DD #define MGL_COLOR_TABLE_LUMINANCE_SIZE_EXT 0x80DE #define MGL_COLOR_TABLE_INTENSITY_SIZE_EXT 0x80DF #define MGL_COLOR_INDEX1_EXT 0x80E2 #define MGL_COLOR_INDEX2_EXT 0x80E3 #define MGL_COLOR_INDEX4_EXT 0x80E4 #define MGL_COLOR_INDEX8_EXT 0x80E5 #define MGL_COLOR_INDEX12_EXT 0x80E6 #define MGL_COLOR_INDEX16_EXT 0x80E7 /* WIN_phong_shading */ #define MGL_PHONG_WIN 0x80EA #define MGL_PHONG_HINT_WIN 0x80EB /* WIN_specular_fog */ #define MGL_FOG_SPECULAR_TEXTURE_WIN 0x80EC /* HP_occlusion_test */ #ifndef MGL_HP_occlusion_test #define MGL_OCCLUSION_TEST_HP 0x8165 #define MGL_OCCLUSION_TEST_RESULT_HP 0x8166 #endif /* automatic generation of mipmaps */ #define MGL_GENERATE_MIPMAP_SGIS 0x8191 /* For compatibility with OpenGL v1.0 */ // Already defiend in #define MGL_LOGIC_OP MGL_INDEX_LOGIC_OP #define MGL_TEXTURE_COMPONENTS MGL_TEXTURE_INTERNAL_FORMAT //--------------------------------------------------------------- // // OTHER OPENGL DEFINITIONS // Versions > 1.1 // //--------------------------------------------------------------- // MGL_VERSION_1_3 #define MGL_TEXTURE0 0x84C0 #define MGL_TEXTURE1 0x84C1 #define MGL_TEXTURE2 0x84C2 #define MGL_TEXTURE3 0x84C3 #define MGL_TEXTURE4 0x84C4 #define MGL_TEXTURE5 0x84C5 #define MGL_TEXTURE6 0x84C6 #define MGL_TEXTURE7 0x84C7 #define MGL_TEXTURE8 0x84C8 #define MGL_TEXTURE9 0x84C9 #define MGL_TEXTURE10 0x84CA #define MGL_TEXTURE11 0x84CB #define MGL_TEXTURE12 0x84CC #define MGL_TEXTURE13 0x84CD #define MGL_TEXTURE14 0x84CE #define MGL_TEXTURE15 0x84CF #define MGL_TEXTURE16 0x84D0 #define MGL_TEXTURE17 0x84D1 #define MGL_TEXTURE18 0x84D2 #define MGL_TEXTURE19 0x84D3 #define MGL_TEXTURE20 0x84D4 #define MGL_TEXTURE21 0x84D5 #define MGL_TEXTURE22 0x84D6 #define MGL_TEXTURE23 0x84D7 #define MGL_TEXTURE24 0x84D8 #define MGL_TEXTURE25 0x84D9 #define MGL_TEXTURE26 0x84DA #define MGL_TEXTURE27 0x84DB #define MGL_TEXTURE28 0x84DC #define MGL_TEXTURE29 0x84DD #define MGL_TEXTURE30 0x84DE #define MGL_TEXTURE31 0x84DF #define MGL_ACTIVE_TEXTURE 0x84E0 #define MGL_CLIENT_ACTIVE_TEXTURE 0x84E1 #define MGL_MAX_TEXTURE_UNITS 0x84E2 #define MGL_TRANSPOSE_MODELVIEW_MATRIX 0x84E3 #define MGL_TRANSPOSE_PROJECTION_MATRIX 0x84E4 #define MGL_TRANSPOSE_TEXTURE_MATRIX 0x84E5 #define MGL_TRANSPOSE_COLOR_MATRIX 0x84E6 #define MGL_MULTISAMPLE 0x809D #define MGL_SAMPLE_ALPHA_TO_COVERAGE 0x809E #define MGL_SAMPLE_ALPHA_TO_ONE 0x809F #define MGL_SAMPLE_COVERAGE 0x80A0 #define MGL_SAMPLE_BUFFERS 0x80A8 #define MGL_SAMPLES 0x80A9 #define MGL_SAMPLE_COVERAGE_VALUE 0x80AA #define MGL_SAMPLE_COVERAGE_INVERT 0x80AB #define MGL_MULTISAMPLE_BIT 0x20000000 #define MGL_NORMAL_MAP 0x8511 #define MGL_REFLECTION_MAP 0x8512 #define MGL_TEXTURE_CUBE_MAP 0x8513 #define MGL_TEXTURE_BINDING_CUBE_MAP 0x8514 #define MGL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515 #define MGL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516 #define MGL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517 #define MGL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518 #define MGL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519 #define MGL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A #define MGL_PROXY_TEXTURE_CUBE_MAP 0x851B #define MGL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C #define MGL_COMPRESSED_ALPHA 0x84E9 #define MGL_COMPRESSED_LUMINANCE 0x84EA #define MGL_COMPRESSED_LUMINANCE_ALPHA 0x84EB #define MGL_COMPRESSED_INTENSITY 0x84EC #define MGL_COMPRESSED_RGB 0x84ED #define MGL_COMPRESSED_RGBA 0x84EE #define MGL_TEXTURE_COMPRESSION_HINT 0x84EF #define MGL_TEXTURE_COMPRESSED_IMAGE_SIZE 0x86A0 #define MGL_TEXTURE_COMPRESSED 0x86A1 #define MGL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2 #define MGL_COMPRESSED_TEXTURE_FORMATS 0x86A3 #define MGL_CLAMP_TO_BORDER 0x812D #define MGL_CLAMP_TO_BORDER_SGIS 0x812D #define MGL_COMBINE 0x8570 #define MGL_COMBINE_RGB 0x8571 #define MGL_COMBINE_ALPHA 0x8572 #define MGL_SOURCE0_RGB 0x8580 #define MGL_SOURCE1_RGB 0x8581 #define MGL_SOURCE2_RGB 0x8582 #define MGL_SOURCE0_ALPHA 0x8588 #define MGL_SOURCE1_ALPHA 0x8589 #define MGL_SOURCE2_ALPHA 0x858A #define MGL_OPERAND0_RGB 0x8590 #define MGL_OPERAND1_RGB 0x8591 #define MGL_OPERAND2_RGB 0x8592 #define MGL_OPERAND0_ALPHA 0x8598 #define MGL_OPERAND1_ALPHA 0x8599 #define MGL_OPERAND2_ALPHA 0x859A #define MGL_RGB_SCALE 0x8573 #define MGL_ADD_SIGNED 0x8574 #define MGL_INTERPOLATE 0x8575 #define MGL_SUBTRACT 0x84E7 #define MGL_CONSTANT 0x8576 #define MGL_PRIMARY_COLOR 0x8577 #define MGL_PREVIOUS 0x8578 #define MGL_DOT3_RGB 0x86AE #define MGL_DOT3_RGBA 0x86AF // texture_edge_clamp (part of 1.2) #define MGL_CLAMP_TO_EDGE 0x812F //#define MGL_CLAMP_TO_EDGE_SGIS 0x812F //#define MGL_CLAMP_TO_EDGE_EXT 0x812F /* EXT_abgr */ #define MGL_ABGR_EXT 0x8000 /* EXT_blend_color */ #define MGL_CONSTANT_COLOR 0x8001 #define MGL_CONSTANT_COLOR_EXT 0x8001 #define MGL_ONE_MINUS_CONSTANT_COLOR 0x8002 #define MGL_ONE_MINUS_CONSTANT_COLOR_EXT 0x8002 #define MGL_CONSTANT_ALPHA 0x8003 #define MGL_CONSTANT_ALPHA_EXT 0x8003 #define MGL_ONE_MINUS_CONSTANT_ALPHA 0x8004 #define MGL_ONE_MINUS_CONSTANT_ALPHA_EXT 0x8004 #define MGL_BLEND_COLOR 0x8005 #define MGL_BLEND_COLOR_EXT 0x8005 /* EXT_blend_minmax */ #define MGL_FUNC_ADD 0x8006 #define MGL_FUNC_ADD_EXT 0x8006 #define MGL_MIN 0x8007 #define MGL_MIN_EXT 0x8007 #define MGL_MAX 0x8008 #define MGL_MAX_EXT 0x8008 #define MGL_BLEND_EQUATION 0x8009 #define MGL_BLEND_EQUATION_EXT 0x8009 /* EXT_blend_subtract */ #define MGL_FUNC_SUBTRACT 0x800A #define MGL_FUNC_SUBTRACT_EXT 0x800A #define MGL_FUNC_REVERSE_SUBTRACT 0x800B #define MGL_FUNC_REVERSE_SUBTRACT_EXT 0x800B /* EXT_packed_pixels */ #define MGL_UNSIGNED_BYTE_3_3_2_EXT 0x8032 #define MGL_UNSIGNED_SHORT_4_4_4_4_EXT 0x8033 #define MGL_UNSIGNED_SHORT_5_5_5_1_EXT 0x8034 #define MGL_UNSIGNED_INT_8_8_8_8_EXT 0x8035 #define MGL_UNSIGNED_INT_10_10_10_2_EXT 0x8036 /* MGL_EXT_rescale_normal */ #define MGL_RESCALE_NORMAL_EXT 0x803A /* MGL_EXT_texture3D */ #define MGL_PACK_SKIP_IMAGES 0x806B #define MGL_PACK_SKIP_IMAGES_EXT 0x806B #define MGL_PACK_IMAGE_HEIGHT 0x806C #define MGL_PACK_IMAGE_HEIGHT_EXT 0x806C #define MGL_UNPACK_SKIP_IMAGES 0x806D #define MGL_UNPACK_SKIP_IMAGES_EXT 0x806D #define MGL_UNPACK_IMAGE_HEIGHT 0x806E #define MGL_UNPACK_IMAGE_HEIGHT_EXT 0x806E #define MGL_TEXTURE_3D 0x806F #define MGL_TEXTURE_3D_EXT 0x806F #define MGL_PROXY_TEXTURE_3D 0x8070 #define MGL_PROXY_TEXTURE_3D_EXT 0x8070 #define MGL_TEXTURE_DEPTH 0x8071 #define MGL_TEXTURE_DEPTH_EXT 0x8071 #define MGL_TEXTURE_WRAP_R 0x8072 #define MGL_TEXTURE_WRAP_R_EXT 0x8072 #define MGL_MAX_3D_TEXTURE_SIZE 0x8073 #define MGL_MAX_3D_TEXTURE_SIZE_EXT 0x8073 /* EXT_vertex_array */ #define MGL_VERTEX_ARRAY_EXT 0x8074 #define MGL_NORMAL_ARRAY_EXT 0x8075 #define MGL_COLOR_ARRAY_EXT 0x8076 #define MGL_INDEX_ARRAY_EXT 0x8077 #define MGL_TEXTURE_COORD_ARRAY_EXT 0x8078 #define MGL_EDGE_FLAG_ARRAY_EXT 0x8079 #define MGL_VERTEX_ARRAY_SIZE_EXT 0x807A #define MGL_VERTEX_ARRAY_TYPE_EXT 0x807B #define MGL_VERTEX_ARRAY_STRIDE_EXT 0x807C #define MGL_VERTEX_ARRAY_COUNT_EXT 0x807D #define MGL_NORMAL_ARRAY_TYPE_EXT 0x807E #define MGL_NORMAL_ARRAY_STRIDE_EXT 0x807F #define MGL_NORMAL_ARRAY_COUNT_EXT 0x8080 #define MGL_COLOR_ARRAY_SIZE_EXT 0x8081 #define MGL_COLOR_ARRAY_TYPE_EXT 0x8082 #define MGL_COLOR_ARRAY_STRIDE_EXT 0x8083 #define MGL_COLOR_ARRAY_COUNT_EXT 0x8084 #define MGL_INDEX_ARRAY_TYPE_EXT 0x8085 #define MGL_INDEX_ARRAY_STRIDE_EXT 0x8086 #define MGL_INDEX_ARRAY_COUNT_EXT 0x8087 #define MGL_TEXTURE_COORD_ARRAY_SIZE_EXT 0x8088 #define MGL_TEXTURE_COORD_ARRAY_TYPE_EXT 0x8089 #define MGL_TEXTURE_COORD_ARRAY_STRIDE_EXT 0x808A #define MGL_TEXTURE_COORD_ARRAY_COUNT_EXT 0x808B #define MGL_EDGE_FLAG_ARRAY_STRIDE_EXT 0x808C #define MGL_EDGE_FLAG_ARRAY_COUNT_EXT 0x808D #define MGL_VERTEX_ARRAY_POINTER_EXT 0x808E #define MGL_NORMAL_ARRAY_POINTER_EXT 0x808F #define MGL_COLOR_ARRAY_POINTER_EXT 0x8090 #define MGL_INDEX_ARRAY_POINTER_EXT 0x8091 #define MGL_TEXTURE_COORD_ARRAY_POINTER_EXT 0x8092 #define MGL_EDGE_FLAG_ARRAY_POINTER_EXT 0x8093 /* MGL_ARB_multisample */ #define MGL_MULTISAMPLE_ARB 0x809D #define MGL_SAMPLE_ALPHA_TO_COVERAGE_ARB 0x809E #define MGL_SAMPLE_ALPHA_TO_ONE_ARB 0x809F #define MGL_SAMPLE_COVERAGE_ARB 0x80A0 #define MGL_SAMPLE_BUFFERS_ARB 0x80A8 #define MGL_SAMPLES_ARB 0x80A9 #define MGL_SAMPLE_COVERAGE_VALUE_ARB 0x80AA #define MGL_SAMPLE_COVERAGE_INVERT_ARB 0x80AB #define MGL_MULTISAMPLE_BIT_ARB 0x20000000 /* EXT_bgra */ #define MGL_BGR_EXT 0x80E0 #define MGL_BGRA_EXT 0x80E1 /* EXT_clip_volume_hint */ #define MGL_CLIP_VOLUME_CLIPPING_HINT_EXT 0x80F0 /* EXT_point_parameters */ /* ARB_point_parameters */ #define MGL_POINT_SIZE_MIN_ARB 0x8126 #define MGL_POINT_SIZE_MAX_ARB 0x8127 #define MGL_POINT_FADE_THRESHOLD_SIZE_ARB 0x8128 #define MGL_POINT_DISTANCE_ATTENUATION_ARB 0x8129 /* ARB_depth_texture */ #define MGL_ARB_depth_texture 1 #define MGL_DEPTH_COMPONENT16_ARB 0x81A5 #define MGL_DEPTH_COMPONENT24_ARB 0x81A6 #define MGL_DEPTH_COMPONENT32_ARB 0x81A7 #define MGL_TEXTURE_DEPTH_SIZE_ARB 0x884A #define MGL_DEPTH_TEXTURE_MODE_ARB 0x884B /* ARB_shadow - needs ARB_depth_texture */ #define MGL_ARB_shadow 1 #define MGL_TEXTURE_COMPARE_MODE_ARB 0x884C #define MGL_TEXTURE_COMPARE_FUNC_ARB 0x884D #define MGL_COMPARE_R_TO_TEXTURE_ARB 0x884E // Old SGIX extension #define MGL_TEXTURE_COMPARE_SGIX 0x819A #define MGL_TEXTURE_COMPARE_OPERATOR_SGIX 0x819B // Old SGIX extension numbers. use MGL_LEQUAL, and MGL_EQUAL instead // for ARB_shadow definition #define MGL_TEXTURE_LEQUAL_R_SGIX 0x819C #define MGL_TEXTURE_GEQUAL_R_SGIX 0x819D /* ARB_shadow_ambient - needs ARB_shadow + ARB_depth_texture */ #define MGL_ARB_shadow_ambient 1 #define MGL_TEXTURE_COMPARE_FAIL_VALUE_ARB 0x80BF /* MGL_ARB_texture_border_clamp, replaces SGIS version */ #define MGL_CLAMP_TO_BORDER_ARB 0x812D //#define MGL_CLAMP_TO_BORDER_SGIS 0x812D /* EXT_compiled_vertex_array */ #define MGL_ARRAY_ELEMENT_LOCK_FIRST_EXT 0x81A8 #define MGL_ARRAY_ELEMENT_LOCK_COUNT_EXT 0x81A9 /* EXT_cull_vertex */ #define MGL_CULL_VERTEX_EXT 0x81AA #define MGL_CULL_VERTEX_EYE_POSITION_EXT 0x81AB #define MGL_CULL_VERTEX_OBJECT_POSITION_EXT 0x81AC /* separate_specular_color For OGL 1.2, these are no longer extensions (no _EXT at the end) but the numbers are the same. */ #define MGL_LIGHT_MODEL_COLOR_CONTROL 0x81F8 #define MGL_SINGLE_COLOR 0x81F9 #define MGL_SEPARATE_SPECULAR_COLOR 0x81FA /* MGL_IBM_texture_mirrored_repeat */ #define MGL_IBM_TEXTURE_MIRRORED_REPEAT 1 #define MGL_MIRRORED_REPEAT_IBM 0x8370 /* MGL_EXT_texture_compression_s3tc */ #define MGL_COMPRESSED_RGB_S3TC_DXT1_EXT 0x83F0 #define MGL_COMPRESSED_RGBA_S3TC_DXT1_EXT 0x83F1 #define MGL_COMPRESSED_RGBA_S3TC_DXT3_EXT 0x83F2 #define MGL_COMPRESSED_RGBA_S3TC_DXT5_EXT 0x83F3 /* MGL_EXT_fog_coord */ #define MGL_FOG_COORDINATE_SOURCE_EXT 0x8450 #define MGL_FOG_COORDINATE_EXT 0x8451 #define MGL_FRAGMENT_DEPTH_EXT 0x8452 #define MGL_CURRENT_FOG_COORDINATE_EXT 0x8453 #define MGL_FOG_COORDINATE_ARRAY_TYPE_EXT 0x8454 #define MGL_FOG_COORDINATE_ARRAY_STRIDE_EXT 0x8455 #define MGL_FOG_COORDINATE_ARRAY_POINTER_EXT 0x8456 #define MGL_FOG_COORDINATE_ARRAY_EXT 0x8457 /* MGL_EXT_secondary_color */ #define MGL_COLOR_SUM_EXT 0x8458 #define MGL_CURRENT_SECONDARY_COLOR_EXT 0x8459 #define MGL_SECONDARY_COLOR_ARRAY_SIZE_EXT 0x845A #define MGL_SECONDARY_COLOR_ARRAY_TYPE_EXT 0x845B #define MGL_SECONDARY_COLOR_ARRAY_STRIDE_EXT 0x845C #define MGL_SECONDARY_COLOR_ARRAY_POINTER_EXT 0x845D #define MGL_SECONDARY_COLOR_ARRAY_EXT 0x845E /* ARB_multitexture */ #define MGL_TEXTURE0_ARB 0x84C0 #define MGL_TEXTURE1_ARB 0x84C1 #define MGL_TEXTURE2_ARB 0x84C2 #define MGL_TEXTURE3_ARB 0x84C3 #define MGL_TEXTURE4_ARB 0x84C4 #define MGL_TEXTURE5_ARB 0x84C5 #define MGL_TEXTURE6_ARB 0x84C6 #define MGL_TEXTURE7_ARB 0x84C7 #define MGL_TEXTURE8_ARB 0x84C8 #define MGL_TEXTURE9_ARB 0x84C9 #define MGL_TEXTURE10_ARB 0x84CA #define MGL_TEXTURE11_ARB 0x84CB #define MGL_TEXTURE12_ARB 0x84CC #define MGL_TEXTURE13_ARB 0x84CD #define MGL_TEXTURE14_ARB 0x84CE #define MGL_TEXTURE15_ARB 0x84CF #define MGL_TEXTURE16_ARB 0x84D0 #define MGL_TEXTURE17_ARB 0x84D1 #define MGL_TEXTURE18_ARB 0x84D2 #define MGL_TEXTURE19_ARB 0x84D3 #define MGL_TEXTURE20_ARB 0x84D4 #define MGL_TEXTURE21_ARB 0x84D5 #define MGL_TEXTURE22_ARB 0x84D6 #define MGL_TEXTURE23_ARB 0x84D7 #define MGL_TEXTURE24_ARB 0x84D8 #define MGL_TEXTURE25_ARB 0x84D9 #define MGL_TEXTURE26_ARB 0x84DA #define MGL_TEXTURE27_ARB 0x84DB #define MGL_TEXTURE28_ARB 0x84DC #define MGL_TEXTURE29_ARB 0x84DD #define MGL_TEXTURE30_ARB 0x84DE #define MGL_TEXTURE31_ARB 0x84DF #define MGL_ACTIVE_TEXTURE_ARB 0x84E0 #define MGL_CLIENT_ACTIVE_TEXTURE_ARB 0x84E1 #define MGL_MAX_TEXTURE_UNITS_ARB 0x84E2 /* MGL_ARB_transpose_matrix */ #define MGL_TRANSPOSE_MODELVIEW_MATRIX_ARB 0x84E3 #define MGL_TRANSPOSE_PROJECTION_MATRIX_ARB 0x84E4 #define MGL_TRANSPOSE_TEXTURE_MATRIX_ARB 0x84E5 #define MGL_TRANSPOSE_COLOR_MATRIX_ARB 0x84E6 /* MGL_NV_fence */ #define MGL_ALL_COMPLETED_NV 0x84F2 #define MGL_FENCE_STATUS_NV 0x84F3 #define MGL_FENCE_CONDITION_NV 0x84F4 // MGL_NV_fragment_program #define MGL_FRAGMENT_PROGRAM_NV 0x8870 #define MGL_MAX_TEXTURE_COORDS_NV 0x8871 #define MGL_MAX_TEXTURE_IMAGE_UNITS_NV 0x8872 #define MGL_FRAGMENT_PROGRAM_BINDING_NV 0x8873 #define MGL_PROGRAM_ERROR_STRING_NV 0x8874 #define MGL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV 0x8868 // MGL_ARB_fragment_program #define MGL_FRAGMENT_PROGRAM_ARB 0x8804 #define MGL_PROGRAM_ALU_INSTRUCTIONS_ARB 0x8805 #define MGL_PROGRAM_TEX_INSTRUCTIONS_ARB 0x8806 #define MGL_PROGRAM_TEX_INDIRECTIONS_ARB 0x8807 #define MGL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB 0x8808 #define MGL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB 0x8809 #define MGL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB 0x880A #define MGL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB 0x880B #define MGL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB 0x880C #define MGL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB 0x880D #define MGL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB 0x880E #define MGL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB 0x880F #define MGL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB 0x8810 #define MGL_MAX_TEXTURE_COORDS_ARB 0x8871 #define MGL_MAX_TEXTURE_IMAGE_UNITS_ARB 0x8872 /* Note: Other required definitions for this extension are defined as under MGL_ARB_vertex_program */ /* MGL_EXT_texture_filter_anisotropic */ #define MGL_TEXTURE_MAX_ANISOTROPY_EXT 0x84FE #define MGL_MAX_TEXTURE_MAX_ANISOTROPY_EXT 0x84FF /* MGL_EXT_vertex_weighting */ #define MGL_MODELVIEW0_STACK_DEPTH_EXT MGL_MODELVIEW_STACK_DEPTH #define MGL_MODELVIEW1_STACK_DEPTH_EXT 0x8502 #define MGL_MODELVIEW0_MATRIX_EXT MGL_MODELVIEW_MATRIX #define MGL_MODELVIEW_MATRIX1_EXT 0x8506 #define MGL_VERTEX_WEIGHTING_EXT 0x8509 #define MGL_MODELVIEW0_EXT MGL_MODELVIEW #define MGL_MODELVIEW1_EXT 0x850A #define MGL_CURRENT_VERTEX_WEIGHT_EXT 0x850B #define MGL_VERTEX_WEIGHT_ARRAY_EXT 0x850C #define MGL_VERTEX_WEIGHT_ARRAY_SIZE_EXT 0x850D #define MGL_VERTEX_WEIGHT_ARRAY_TYPE_EXT 0x850E #define MGL_VERTEX_WEIGHT_ARRAY_STRIDE_EXT 0x850F #define MGL_VERTEX_WEIGHT_ARRAY_POINTER_EXT 0x8510 /* MGL_ARB_texture_compression */ #define MGL_COMPRESSED_ALPHA_ARB 0x84E9 #define MGL_COMPRESSED_LUMINANCE_ARB 0x84EA #define MGL_COMPRESSED_LUMINANCE_ALPHA_ARB 0x84EB #define MGL_COMPRESSED_INTENSITY_ARB 0x84EC #define MGL_COMPRESSED_RGB_ARB 0x84ED #define MGL_COMPRESSED_RGBA_ARB 0x84EE #define MGL_TEXTURE_COMPRESSION_HINT_ARB 0x84EF #define MGL_TEXTURE_IMAGE_SIZE_ARB 0x86A0 #define MGL_TEXTURE_COMPRESSED_ARB 0x86A1 #define MGL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A2 #define MGL_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A3 /* ARB_texture_env_dot3 */ #define MGL_ARB_texture_env_dot3 1 #define MGL_DOT3_RGB_ARB 0x86AE #define MGL_DOT3_RGB_EXT 0x86AE #define MGL_DOT3_RGBA_ARB 0x86AF #define MGL_DOT3_RGBA_EXT 0x86AF /* EXT_stencil_wrap */ #define MGL_INCR_WRAP_EXT 0x8507 #define MGL_DECR_WRAP_EXT 0x8508 /* NV_texgen_reflection, or EXT_texgen_reflection or ARB_texgen_reflection */ #define MGL_NORMAL_MAP_ARB 0x8511 /* NV == ARB */ #define MGL_REFLECTION_MAP_ARB 0x8512 /* NV == ARB */ // MGL_ARB_texture_cube_map #define MGL_NORMAL_MAP_ARB 0x8511 #define MGL_REFLECTION_MAP_ARB 0x8512 #define MGL_TEXTURE_CUBE_MAP_ARB 0x8513 #define MGL_TEXTURE_BINDING_CUBE_MAP_ARB 0x8514 #define MGL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB 0x8515 #define MGL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB 0x8516 #define MGL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB 0x8517 #define MGL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB 0x8518 #define MGL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB 0x8519 #define MGL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB 0x851A #define MGL_PROXY_TEXTURE_CUBE_MAP_ARB 0x851B #define MGL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB 0x851C // MGL_ARB_texture_float #define MGL_TEXTURE_RED_TYPE 0x8C10 #define MGL_TEXTURE_GREEN_TYPE 0x8C11 #define MGL_TEXTURE_BLUE_TYPE 0x8C12 #define MGL_TEXTURE_ALPHA_TYPE 0x8C13 #define MGL_TEXTURE_LUMINANCE_TYPE 0x8C14 #define MGL_TEXTURE_INTENSITY_TYPE 0x8C15 #define MGL_TEXTURE_DEPTH_TYPE 0x8C16 #define MGL_UNSIGNED_NORMALIZED 0x8C17 // #define MGL_RGBA32F 0x8814 #define MGL_RGB32F 0x8815 #define MGL_ALPHA32F 0x8816 #define MGL_INTENSITY32F 0x8817 #define MGL_LUMINANCE32F 0x8818 #define MGL_LUMINANCE_ALPHA32F 0x8819 #define MGL_RGBA16F 0x881A #define MGL_RGB16F 0x881B #define MGL_ALPHA16F 0x881C #define MGL_INTENSITY16F 0x881D #define MGL_LUMINANCE16F 0x881E #define MGL_LUMINANCE_ALPHA16F 0x881F // MGL_TEXTURE_RECTANGLE_ARB #define MGL_TEXTURE_RECTANGLE 0x84F5 #define MGL_TEXTURE_BINDING_RECTANGLE 0x84F6 #define MGL_PROXY_TEXTURE_RECTANGLE 0x84F7 #define MGL_MAX_RECTANGLE_TEXTURE_SIZE 0x84F8 // MGL_ARB_color_buffer_float. // See also (WMGL_ARB_pixel_format_float, and GLX_ARB_fbconfig_float) #define MGL_RGBA_FLOAT_MODE 0x8820 #define MGL_CLAMP_VERTEX_COLOR 0x891A #define MGL_CLAMP_FRAGMENT_COLOR 0x891B #define MGL_CLAMP_READ_COLOR 0x891C #define MGL_FIXED_ONLY 0x891D /* MGL_NV_vertex_array_range */ #define MGL_VERTEX_ARRAY_RANGE_NV 0x851D #define MGL_VERTEX_ARRAY_RANGE_LENGTH_NV 0x851E #define MGL_VERTEX_ARRAY_RANGE_VALID_NV 0x851F #define MGL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV 0x8520 #define MGL_VERTEX_ARRAY_RANGE_POINTER_NV 0x8521 /* MGL_NV_vertex_array_range2 */ #define MGL_VERTEX_ARRAY_RANGE_WITHOUT_FLUSH_NV 0x8533 /* MGL_NV_register_combiners */ #define MGL_REGISTER_COMBINERS_NV 0x8522 #define MGL_VARIABLE_A_NV 0x8523 #define MGL_VARIABLE_B_NV 0x8524 #define MGL_VARIABLE_C_NV 0x8525 #define MGL_VARIABLE_D_NV 0x8526 #define MGL_VARIABLE_E_NV 0x8527 #define MGL_VARIABLE_F_NV 0x8528 #define MGL_VARIABLE_G_NV 0x8529 #define MGL_CONSTANT_COLOR0_NV 0x852A #define MGL_CONSTANT_COLOR1_NV 0x852B #define MGL_PRIMARY_COLOR_NV 0x852C #define MGL_SECONDARY_COLOR_NV 0x852D #define MGL_SPARE0_NV 0x852E #define MGL_SPARE1_NV 0x852F #define MGL_DISCARD_NV 0x8530 #define MGL_E_TIMES_F_NV 0x8531 #define MGL_SPARE0_PLUS_SECONDARY_COLOR_NV 0x8532 #define MGL_UNSIGNED_IDENTITY_NV 0x8536 #define MGL_UNSIGNED_INVERT_NV 0x8537 #define MGL_EXPAND_NORMAL_NV 0x8538 #define MGL_EXPAND_NEGATE_NV 0x8539 #define MGL_HALF_BIAS_NORMAL_NV 0x853A #define MGL_HALF_BIAS_NEGATE_NV 0x853B #define MGL_SIGNED_IDENTITY_NV 0x853C #define MGL_SIGNED_NEGATE_NV 0x853D #define MGL_SCALE_BY_TWO_NV 0x853E #define MGL_SCALE_BY_FOUR_NV 0x853F #define MGL_SCALE_BY_ONE_HALF_NV 0x8540 #define MGL_BIAS_BY_NEGATIVE_ONE_HALF_NV 0x8541 #define MGL_COMBINER_INPUT_NV 0x8542 #define MGL_COMBINER_MAPPING_NV 0x8543 #define MGL_COMBINER_COMPONENT_USAGE_NV 0x8544 #define MGL_COMBINER_AB_DOT_PRODUCT_NV 0x8545 #define MGL_COMBINER_CD_DOT_PRODUCT_NV 0x8546 #define MGL_COMBINER_MUX_SUM_NV 0x8547 #define MGL_COMBINER_SCALE_NV 0x8548 #define MGL_COMBINER_BIAS_NV 0x8549 #define MGL_COMBINER_AB_OUTPUT_NV 0x854A #define MGL_COMBINER_CD_OUTPUT_NV 0x854B #define MGL_COMBINER_SUM_OUTPUT_NV 0x854C #define MGL_MAX_GENERAL_COMBINERS_NV 0x854D #define MGL_NUM_GENERAL_COMBINERS_NV 0x854E #define MGL_COLOR_SUM_CLAMP_NV 0x854F #define MGL_COMBINER0_NV 0x8550 #define MGL_COMBINER1_NV 0x8551 #define MGL_COMBINER2_NV 0x8552 #define MGL_COMBINER3_NV 0x8553 #define MGL_COMBINER4_NV 0x8554 #define MGL_COMBINER5_NV 0x8555 #define MGL_COMBINER6_NV 0x8556 #define MGL_COMBINER7_NV 0x8557 /* reuse MGL_TEXTURE0_ARB */ /* reuse MGL_TEXTURE1_ARB */ /* reuse MGL_ZERO */ /* reuse MGL_NONE */ /* reuse MGL_FOG */ /* MGL_NV_primitive_restart */ #ifndef MGL_NV_primitive_restart #define MGL_PRIMITIVE_RESTART_NV 0x8558 #define MGL_PRIMITIVE_RESTART_INDEX_NV 0x8559 #endif /* MGL_NV_texgen_emboss */ #define MGL_EMBOSS_LIGHT_NV 0x855D #define MGL_EMBOSS_CONSTANT_NV 0x855E #define MGL_EMBOSS_MAP_NV 0x855F /* EXT_texture_env_combine */ #define MGL_COMBINE_EXT 0x8570 #define MGL_COMBINE_RGB_EXT 0x8571 #define MGL_COMBINE_ALPHA_EXT 0x8572 #define MGL_RGB_SCALE_EXT 0x8573 #define MGL_ADD_SIGNED_EXT 0x8574 #define MGL_INTERPOLATE_EXT 0x8575 #define MGL_CONSTANT_EXT 0x8576 #define MGL_PRIMARY_COLOR_EXT 0x8577 #define MGL_PREVIOUS_EXT 0x8578 #define MGL_SOURCE0_RGB_EXT 0x8580 #define MGL_SOURCE1_RGB_EXT 0x8581 #define MGL_SOURCE2_RGB_EXT 0x8582 #define MGL_SOURCE0_ALPHA_EXT 0x8588 #define MGL_SOURCE1_ALPHA_EXT 0x8589 #define MGL_SOURCE2_ALPHA_EXT 0x858A #define MGL_OPERAND0_RGB_EXT 0x8590 #define MGL_OPERAND1_RGB_EXT 0x8591 #define MGL_OPERAND2_RGB_EXT 0x8592 #define MGL_OPERAND0_ALPHA_EXT 0x8598 #define MGL_OPERAND1_ALPHA_EXT 0x8599 #define MGL_OPERAND2_ALPHA_EXT 0x859A /* NV_texture_env_combine4 */ #define MGL_COMBINE4_NV 0x8503 #define MGL_SOURCE3_RGB_NV 0x8583 #define MGL_SOURCE3_ALPHA_NV 0x858B #define MGL_OPERAND3_RGB_NV 0x8593 #define MGL_OPERAND3_ALPHA_NV 0x859B /* NV_vertex_program */ #define MGL_VERTEX_PROGRAM_NV 0x8620 #define MGL_VERTEX_STATE_PROGRAM_NV 0x8621 #define MGL_ATTRIB_ARRAY_SIZE_NV 0x8623 #define MGL_ATTRIB_ARRAY_STRIDE_NV 0x8624 #define MGL_ATTRIB_ARRAY_TYPE_NV 0x8625 #define MGL_CURRENT_ATTRIB_NV 0x8626 #define MGL_PROGRAM_LENGTH_NV 0x8627 #define MGL_PROGRAM_STRING_NV 0x8628 #define MGL_MODELVIEW_PROJECTION_NV 0x8629 #define MGL_IDENTITY_NV 0x862A #define MGL_INVERSE_NV 0x862B #define MGL_TRANSPOSE_NV 0x862C #define MGL_INVERSE_TRANSPOSE_NV 0x862D #define MGL_MAX_TRACK_MATRIX_STACK_DEPTH_NV 0x862E #define MGL_MAX_TRACK_MATRICES_NV 0x862F #define MGL_MATRIX0_NV 0x8630 #define MGL_MATRIX1_NV 0x8631 #define MGL_MATRIX2_NV 0x8632 #define MGL_MATRIX3_NV 0x8633 #define MGL_MATRIX4_NV 0x8634 #define MGL_MATRIX5_NV 0x8635 #define MGL_MATRIX6_NV 0x8636 #define MGL_MATRIX7_NV 0x8637 #define MGL_CURRENT_MATRIX_STACK_DEPTH_NV 0x8640 #define MGL_CURRENT_MATRIX_NV 0x8641 #define MGL_VERTEX_PROGRAM_POINT_SIZE_NV 0x8642 #define MGL_VERTEX_PROGRAM_TWO_SIDE_NV 0x8643 #define MGL_PROGRAM_PARAMETER_NV 0x8644 #define MGL_ATTRIB_ARRAY_POINTER_NV 0x8645 #define MGL_PROGRAM_TARGET_NV 0x8646 #define MGL_PROGRAM_RESIDENT_NV 0x8647 #define MGL_TRACK_MATRIX_NV 0x8648 #define MGL_TRACK_MATRIX_TRANSFORM_NV 0x8649 #define MGL_VERTEX_PROGRAM_BINDING_NV 0x864A #define MGL_PROGRAM_ERROR_POSITION_NV 0x864B #define MGL_VERTEX_ATTRIB_ARRAY0_NV 0x8650 #define MGL_VERTEX_ATTRIB_ARRAY1_NV 0x8651 #define MGL_VERTEX_ATTRIB_ARRAY2_NV 0x8652 #define MGL_VERTEX_ATTRIB_ARRAY3_NV 0x8653 #define MGL_VERTEX_ATTRIB_ARRAY4_NV 0x8654 #define MGL_VERTEX_ATTRIB_ARRAY5_NV 0x8655 #define MGL_VERTEX_ATTRIB_ARRAY6_NV 0x8656 #define MGL_VERTEX_ATTRIB_ARRAY7_NV 0x8657 #define MGL_VERTEX_ATTRIB_ARRAY8_NV 0x8658 #define MGL_VERTEX_ATTRIB_ARRAY9_NV 0x8659 #define MGL_VERTEX_ATTRIB_ARRAY10_NV 0x865A #define MGL_VERTEX_ATTRIB_ARRAY11_NV 0x865B #define MGL_VERTEX_ATTRIB_ARRAY12_NV 0x865C #define MGL_VERTEX_ATTRIB_ARRAY13_NV 0x865D #define MGL_VERTEX_ATTRIB_ARRAY14_NV 0x865E #define MGL_VERTEX_ATTRIB_ARRAY15_NV 0x865F #define MGL_MAP1_VERTEX_ATTRIB0_4_NV 0x8660 #define MGL_MAP1_VERTEX_ATTRIB1_4_NV 0x8661 #define MGL_MAP1_VERTEX_ATTRIB2_4_NV 0x8662 #define MGL_MAP1_VERTEX_ATTRIB3_4_NV 0x8663 #define MGL_MAP1_VERTEX_ATTRIB4_4_NV 0x8664 #define MGL_MAP1_VERTEX_ATTRIB5_4_NV 0x8665 #define MGL_MAP1_VERTEX_ATTRIB6_4_NV 0x8666 #define MGL_MAP1_VERTEX_ATTRIB7_4_NV 0x8667 #define MGL_MAP1_VERTEX_ATTRIB8_4_NV 0x8668 #define MGL_MAP1_VERTEX_ATTRIB9_4_NV 0x8669 #define MGL_MAP1_VERTEX_ATTRIB10_4_NV 0x866A #define MGL_MAP1_VERTEX_ATTRIB11_4_NV 0x866B #define MGL_MAP1_VERTEX_ATTRIB12_4_NV 0x866C #define MGL_MAP1_VERTEX_ATTRIB13_4_NV 0x866D #define MGL_MAP1_VERTEX_ATTRIB14_4_NV 0x866E #define MGL_MAP1_VERTEX_ATTRIB15_4_NV 0x866F #define MGL_MAP2_VERTEX_ATTRIB0_4_NV 0x8670 #define MGL_MAP2_VERTEX_ATTRIB1_4_NV 0x8671 #define MGL_MAP2_VERTEX_ATTRIB2_4_NV 0x8672 #define MGL_MAP2_VERTEX_ATTRIB3_4_NV 0x8673 #define MGL_MAP2_VERTEX_ATTRIB4_4_NV 0x8674 #define MGL_MAP2_VERTEX_ATTRIB5_4_NV 0x8675 #define MGL_MAP2_VERTEX_ATTRIB6_4_NV 0x8676 #define MGL_MAP2_VERTEX_ATTRIB7_4_NV 0x8677 #define MGL_MAP2_VERTEX_ATTRIB8_4_NV 0x8678 #define MGL_MAP2_VERTEX_ATTRIB9_4_NV 0x8679 #define MGL_MAP2_VERTEX_ATTRIB10_4_NV 0x867A #define MGL_MAP2_VERTEX_ATTRIB11_4_NV 0x867B #define MGL_MAP2_VERTEX_ATTRIB12_4_NV 0x867C #define MGL_MAP2_VERTEX_ATTRIB13_4_NV 0x867D #define MGL_MAP2_VERTEX_ATTRIB14_4_NV 0x867E #define MGL_MAP2_VERTEX_ATTRIB15_4_NV 0x867F /* NV_texture_shader */ #define MGL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV 0x86D9 #define MGL_UNSIGNED_INT_S8_S8_8_8_NV 0x86DA #define MGL_UNSIGNED_INT_S8_S8_8_8_REV_NV 0x86DB #define MGL_DSDT_MAG_INTENSITY_NV 0x86DC #define MGL_SHADER_CONSISTENT_NV 0x86DD #define MGL_TEXTURE_SHADER_NV 0x86DE #define MGL_SHADER_OPERATION_NV 0x86DF #define MGL_CULL_MODES_NV 0x86E0 #define MGL_OFFSET_TEXTURE_2D_MATRIX_NV 0x86E1 #define MGL_OFFSET_TEXTURE_2D_SCALE_NV 0x86E2 #define MGL_OFFSET_TEXTURE_2D_BIAS_NV 0x86E3 #define MGL_PREVIOUS_TEXTURE_INPUT_NV 0x86E4 #define MGL_CONST_EYE_NV 0x86E5 #define MGL_PASS_THROUGH_NV 0x86E6 #define MGL_CULL_FRAGMENT_NV 0x86E7 #define MGL_OFFSET_TEXTURE_2D_NV 0x86E8 #define MGL_DEPENDENT_AR_TEXTURE_2D_NV 0x86E9 #define MGL_DEPENDENT_GB_TEXTURE_2D_NV 0x86EA #define MGL_ISOTROPIC_BRDF_NV 0x86EB #define MGL_DOT_PRODUCT_NV 0x86EC #define MGL_DOT_PRODUCT_DEPTH_REPLACE_NV 0x86ED #define MGL_DOT_PRODUCT_TEXTURE_2D_NV 0x86EE #define MGL_DOT_PRODUCT_TEXTURE_3D_NV 0x86EF #define MGL_DOT_PRODUCT_TEXTURE_CUBE_MAP_NV 0x86F0 #define MGL_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV 0x86F1 #define MGL_DOT_PRODUCT_REFLECT_CUBE_MAP_NV 0x86F2 #define MGL_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV 0x86F3 #define MGL_HILO_NV 0x86F4 #define MGL_DSDT_NV 0x86F5 #define MGL_DSDT_MAG_NV 0x86F6 #define MGL_DSDT_MAG_VIB_NV 0x86F7 #define MGL_HILO16_NV 0x86F8 #define MGL_SIGNED_HILO_NV 0x86F9 #define MGL_SIGNED_HILO16_NV 0x86FA #define MGL_SIGNED_RGBA_NV 0x86FB #define MGL_SIGNED_RGBA8_NV 0x86FC #define MGL_SIGNED_RGB_NV 0x86FE #define MGL_SIGNED_RGB8_NV 0x86FF #define MGL_SIGNED_LUMINANCE_NV 0x8701 #define MGL_SIGNED_LUMINANCE8_NV 0x8702 #define MGL_SIGNED_LUMINANCE_ALPHA_NV 0x8703 #define MGL_SIGNED_LUMINANCE8_ALPHA8_NV 0x8704 #define MGL_SIGNED_ALPHA_NV 0x8705 #define MGL_SIGNED_ALPHA8_NV 0x8706 #define MGL_SIGNED_INTENSITY_NV 0x8707 #define MGL_SIGNED_INTENSITY8_NV 0x8708 #define MGL_DSDT8_NV 0x8709 #define MGL_DSDT8_MAG8_NV 0x870A #define MGL_DSDT8_MAG8_INTENSITY8_NV 0x870B #define MGL_SIGNED_RGB_UNSIGNED_ALPHA_NV 0x870C #define MGL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV 0x870D #define MGL_HI_SCALE_NV 0x870E #define MGL_LO_SCALE_NV 0x870F #define MGL_DS_SCALE_NV 0x8710 #define MGL_DT_SCALE_NV 0x8711 #define MGL_MAGNITUDE_SCALE_NV 0x8712 #define MGL_VIBRANCE_SCALE_NV 0x8713 #define MGL_HI_BIAS_NV 0x8714 #define MGL_LO_BIAS_NV 0x8715 #define MGL_DS_BIAS_NV 0x8716 #define MGL_DT_BIAS_NV 0x8717 #define MGL_MAGNITUDE_BIAS_NV 0x8718 #define MGL_VIBRANCE_BIAS_NV 0x8719 #define MGL_TEXTURE_BORDER_VALUES_NV 0x871A #define MGL_TEXTURE_HI_SIZE_NV 0x871B #define MGL_TEXTURE_LO_SIZE_NV 0x871C #define MGL_TEXTURE_DS_SIZE_NV 0x871D #define MGL_TEXTURE_DT_SIZE_NV 0x871E #define MGL_TEXTURE_MAG_SIZE_NV 0x871F // MGL_ATI_texture_mirror_once #define MGL_MIRROR_CLAMP_ATI 0x8742 #define MGL_MIRROR_CLAMP_TO_EDGE_ATI 0x8743 // WMGL_ATI_pixel_format_float related #define MGL_RGBA_FLOAT_MODE_ATI 0x8820 #define MGL_COLOR_CLEAR_UNCLAMPED_VALUE_ATI 0x8835 // **************************************************************************** /* For supporting the nVidia NV_float_buffer */ #define MGL_FLOAT_R_NV 0x8880 #define MGL_FLOAT_RG_NV 0x8881 #define MGL_FLOAT_RGB_NV 0x8882 #define MGL_FLOAT_RGBA_NV 0x8883 #define MGL_FLOAT_R16_NV 0x8884 #define MGL_FLOAT_R32_NV 0x8885 #define MGL_FLOAT_RG16_NV 0x8886 #define MGL_FLOAT_RG32_NV 0x8887 #define MGL_FLOAT_RGB16_NV 0x8888 #define MGL_FLOAT_RGB32_NV 0x8889 #define MGL_FLOAT_RGBA16_NV 0x888A #define MGL_FLOAT_RGBA32_NV 0x888B #define MGL_TEXTURE_FLOAT_COMPONENTS_NV 0x888C #define MGL_FLOAT_CLEAR_COLOR_VALUE_NV 0x888D #define MGL_FLOAT_RGBA_MODE_NV 0x888E /* NV_occlusion_query */ #define MGL_PIXEL_COUNTER_BITS_NV 0x8864 #define MGL_CURRENT_OCCLUSION_QUERY_ID_NV 0x8865 #define MGL_PIXEL_COUNT_NV 0x8866 #define MGL_PIXEL_COUNT_AVAILABLE_NV 0x8867 /* ARB_occlusion_query, superscedes NV */ #define MGL_PIXEL_COUNTER_BITS_ARB 0x8864 #define MGL_SAMPLES_PASSED_ARB 0x8914 #define MGL_CURRENT_QUERY_ARB 0x8865 #define MGL_QUERY_RESULT_ARB 0x8866 #define MGL_QUERY_RESULT_AVAILABLE_ARB 0x8867 // ATI_pn_triangles #define MGL_PN_TRIANGLES_ATI 0x87F0 #define MGL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI 0x87F1 #define MGL_PN_TRIANGLES_POINT_MODE_ATI 0x87F2 #define MGL_PN_TRIANGLES_NORMAL_MODE_ATI 0x87F3 #define MGL_PN_TRIANGLES_TESSELATION_LEVEL_ATI 0x87F4 #define MGL_PN_TRIANGLES_POINT_MODE_LINEAR_ATI 0x87F5 #define MGL_PN_TRIANGLES_POINT_MODE_CUBIC_ATI 0x87F6 #define MGL_PN_TRIANGLES_NORMAL_MODE_LINEAR_ATI 0x87F7 #define MGL_PN_TRIANGLES_NORMAL_MODE_QUADRATIC_ATI 0x87F8 // EXT_vertex_shader (ATI, Apple, Matrox, 3DLabs) #define MGL_EXT_vertex_shader 1 #define MGL_VERTEX_SHADER_EXT 0x8780 #define MGL_VERTEX_SHADER_BINDING_EXT 0x8781 #define MGL_OP_INDEX_EXT 0x8782 #define MGL_OP_NEGATE_EXT 0x8783 #define MGL_OP_DOT3_EXT 0x8784 #define MGL_OP_DOT4_EXT 0x8785 #define MGL_OP_MUL_EXT 0x8786 #define MGL_OP_ADD_EXT 0x8787 #define MGL_OP_MADD_EXT 0x8788 #define MGL_OP_FRAC_EXT 0x8789 #define MGL_OP_MAX_EXT 0x878A #define MGL_OP_MIN_EXT 0x878B #define MGL_OP_SET_GE_EXT 0x878C #define MGL_OP_SET_LT_EXT 0x878D #define MGL_OP_CLAMP_EXT 0x878E #define MGL_OP_FLOOR_EXT 0x878F #define MGL_OP_ROUND_EXT 0x8790 #define MGL_OP_EXP_BASE_2_EXT 0x8791 #define MGL_OP_LOG_BASE_2_EXT 0x8792 #define MGL_OP_POWER_EXT 0x8793 #define MGL_OP_RECIP_EXT 0x8794 #define MGL_OP_RECIP_SQRT_EXT 0x8795 #define MGL_OP_SUB_EXT 0x8796 #define MGL_OP_CROSS_PRODUCT_EXT 0x8797 #define MGL_OP_MULTIPLY_MATRIX_EXT 0x8798 #define MGL_OP_MOV_EXT 0x8799 #define MGL_OUTPUT_VERTEX_EXT 0x879A #define MGL_OUTPUT_COLOR0_EXT 0x879B #define MGL_OUTPUT_COLOR1_EXT 0x879C #define MGL_OUTPUT_TEXTURE_COORD0_EXT 0x879D #define MGL_OUTPUT_TEXTURE_COORD1_EXT 0x879E #define MGL_OUTPUT_TEXTURE_COORD2_EXT 0x879F #define MGL_OUTPUT_TEXTURE_COORD3_EXT 0x87A0 #define MGL_OUTPUT_TEXTURE_COORD4_EXT 0x87A1 #define MGL_OUTPUT_TEXTURE_COORD5_EXT 0x87A2 #define MGL_OUTPUT_TEXTURE_COORD6_EXT 0x87A3 #define MGL_OUTPUT_TEXTURE_COORD7_EXT 0x87A4 #define MGL_OUTPUT_TEXTURE_COORD8_EXT 0x87A5 #define MGL_OUTPUT_TEXTURE_COORD9_EXT 0x87A6 #define MGL_OUTPUT_TEXTURE_COORD10_EXT 0x87A7 #define MGL_OUTPUT_TEXTURE_COORD11_EXT 0x87A8 #define MGL_OUTPUT_TEXTURE_COORD12_EXT 0x87A9 #define MGL_OUTPUT_TEXTURE_COORD13_EXT 0x87AA #define MGL_OUTPUT_TEXTURE_COORD14_EXT 0x87AB #define MGL_OUTPUT_TEXTURE_COORD15_EXT 0x87AC #define MGL_OUTPUT_TEXTURE_COORD16_EXT 0x87AD #define MGL_OUTPUT_TEXTURE_COORD17_EXT 0x87AE #define MGL_OUTPUT_TEXTURE_COORD18_EXT 0x87AF #define MGL_OUTPUT_TEXTURE_COORD19_EXT 0x87B0 #define MGL_OUTPUT_TEXTURE_COORD20_EXT 0x87B1 #define MGL_OUTPUT_TEXTURE_COORD21_EXT 0x87B2 #define MGL_OUTPUT_TEXTURE_COORD22_EXT 0x87B3 #define MGL_OUTPUT_TEXTURE_COORD23_EXT 0x87B4 #define MGL_OUTPUT_TEXTURE_COORD24_EXT 0x87B5 #define MGL_OUTPUT_TEXTURE_COORD25_EXT 0x87B6 #define MGL_OUTPUT_TEXTURE_COORD26_EXT 0x87B7 #define MGL_OUTPUT_TEXTURE_COORD27_EXT 0x87B8 #define MGL_OUTPUT_TEXTURE_COORD28_EXT 0x87B9 #define MGL_OUTPUT_TEXTURE_COORD29_EXT 0x87BA #define MGL_OUTPUT_TEXTURE_COORD30_EXT 0x87BB #define MGL_OUTPUT_TEXTURE_COORD31_EXT 0x87BC #define MGL_OUTPUT_FOG_EXT 0x87BD #define MGL_SCALAR_EXT 0x87BE #define MGL_VECTOR_EXT 0x87BF #define MGL_MATRIX_EXT 0x87C0 #define MGL_VARIANT_EXT 0x87C1 #define MGL_INVARIANT_EXT 0x87C2 #define MGL_LOCAL_CONSTANT_EXT 0x87C3 #define MGL_LOCAL_EXT 0x87C4 #define MGL_MAX_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87C5 #define MGL_MAX_VERTEX_SHADER_VARIANTS_EXT 0x87C6 #define MGL_MAX_VERTEX_SHADER_INVARIANTS_EXT 0x87C7 #define MGL_MAX_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87C8 #define MGL_MAX_VERTEX_SHADER_LOCALS_EXT 0x87C9 #define MGL_MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87CA #define MGL_MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS_EXT 0x87CB #define MGL_MAX_OPTIMIZED_VERTEX_SHADER_INVARIANTS_EXT 0x87CC #define MGL_MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87CD #define MGL_MAX_OPTIMIZED_VERTEX_SHADER_LOCALS_EXT 0x87CE #define MGL_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87CF #define MGL_VERTEX_SHADER_VARIANTS_EXT 0x87D0 #define MGL_VERTEX_SHADER_INVARIANTS_EXT 0x87D1 #define MGL_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87D2 #define MGL_VERTEX_SHADER_LOCALS_EXT 0x87D3 #define MGL_VERTEX_SHADER_OPTIMIZED_EXT 0x87D4 #define MGL_X_EXT 0x87D5 #define MGL_Y_EXT 0x87D6 #define MGL_Z_EXT 0x87D7 #define MGL_W_EXT 0x87D8 #define MGL_NEGATIVE_X_EXT 0x87D9 #define MGL_NEGATIVE_Y_EXT 0x87DA #define MGL_NEGATIVE_Z_EXT 0x87DB #define MGL_NEGATIVE_W_EXT 0x87DC #define MGL_ZERO_EXT 0x87DD #define MGL_ONE_EXT 0x87DE #define MGL_NEGATIVE_ONE_EXT 0x87DF #define MGL_NORMALIZED_RANGE_EXT 0x87E0 #define MGL_FULL_RANGE_EXT 0x87E1 #define MGL_CURRENT_VERTEX_EXT 0x87E2 #define MGL_MVP_MATRIX_EXT 0x87E3 #define MGL_VARIANT_VALUE_EXT 0x87E4 #define MGL_VARIANT_DATATYPE_EXT 0x87E5 #define MGL_VARIANT_ARRAY_STRIDE_EXT 0x87E6 #define MGL_VARIANT_ARRAY_TYPE_EXT 0x87E7 #define MGL_VARIANT_ARRAY_EXT 0x87E8 #define MGL_VARIANT_ARRAY_POINTER_EXT 0x87E9 #define MGL_INVARIANT_VALUE_EXT 0x87EA #define MGL_INVARIANT_DATATYPE_EXT 0x87EB #define MGL_LOCAL_CONSTANT_VALUE_EXT 0x87EC #define MGL_LOCAL_CONSTANT_DATATYPE_EXT 0x87ED // ATI_fragment_shader #define MGL_FRAGMENT_SHADER_ATI 0x8920 #define MGL_REG_0_ATI 0x8921 #define MGL_REG_1_ATI 0x8922 #define MGL_REG_2_ATI 0x8923 #define MGL_REG_3_ATI 0x8924 #define MGL_REG_4_ATI 0x8925 #define MGL_REG_5_ATI 0x8926 #define MGL_REG_6_ATI 0x8927 #define MGL_REG_7_ATI 0x8928 #define MGL_REG_8_ATI 0x8929 #define MGL_REG_9_ATI 0x892A #define MGL_REG_10_ATI 0x892B #define MGL_REG_11_ATI 0x892C #define MGL_REG_12_ATI 0x892D #define MGL_REG_13_ATI 0x892E #define MGL_REG_14_ATI 0x892F #define MGL_REG_15_ATI 0x8930 #define MGL_REG_16_ATI 0x8931 #define MGL_REG_17_ATI 0x8932 #define MGL_REG_18_ATI 0x8933 #define MGL_REG_19_ATI 0x8934 #define MGL_REG_20_ATI 0x8935 #define MGL_REG_21_ATI 0x8936 #define MGL_REG_22_ATI 0x8937 #define MGL_REG_23_ATI 0x8938 #define MGL_REG_24_ATI 0x8939 #define MGL_REG_25_ATI 0x893A #define MGL_REG_26_ATI 0x893B #define MGL_REG_27_ATI 0x893C #define MGL_REG_28_ATI 0x893D #define MGL_REG_29_ATI 0x893E #define MGL_REG_30_ATI 0x893F #define MGL_REG_31_ATI 0x8940 #define MGL_CON_0_ATI 0x8941 #define MGL_CON_1_ATI 0x8942 #define MGL_CON_2_ATI 0x8943 #define MGL_CON_3_ATI 0x8944 #define MGL_CON_4_ATI 0x8945 #define MGL_CON_5_ATI 0x8946 #define MGL_CON_6_ATI 0x8947 #define MGL_CON_7_ATI 0x8948 #define MGL_CON_8_ATI 0x8949 #define MGL_CON_9_ATI 0x894A #define MGL_CON_10_ATI 0x894B #define MGL_CON_11_ATI 0x894C #define MGL_CON_12_ATI 0x894D #define MGL_CON_13_ATI 0x894E #define MGL_CON_14_ATI 0x894F #define MGL_CON_15_ATI 0x8950 #define MGL_CON_16_ATI 0x8951 #define MGL_CON_17_ATI 0x8952 #define MGL_CON_18_ATI 0x8953 #define MGL_CON_19_ATI 0x8954 #define MGL_CON_20_ATI 0x8955 #define MGL_CON_21_ATI 0x8956 #define MGL_CON_22_ATI 0x8957 #define MGL_CON_23_ATI 0x8958 #define MGL_CON_24_ATI 0x8959 #define MGL_CON_25_ATI 0x895A #define MGL_CON_26_ATI 0x895B #define MGL_CON_27_ATI 0x895C #define MGL_CON_28_ATI 0x895D #define MGL_CON_29_ATI 0x895E #define MGL_CON_30_ATI 0x895F #define MGL_CON_31_ATI 0x8960 #define MGL_MOV_ATI 0x8961 #define MGL_ADD_ATI 0x8963 #define MGL_MUL_ATI 0x8964 #define MGL_SUB_ATI 0x8965 #define MGL_DOT3_ATI 0x8966 #define MGL_DOT4_ATI 0x8967 #define MGL_MAD_ATI 0x8968 #define MGL_LERP_ATI 0x8969 #define MGL_CND_ATI 0x896A #define MGL_CND0_ATI 0x896B #define MGL_DOT2_ADD_ATI 0x896C #define MGL_SECONDARY_INTERPOLATOR_ATI 0x896D #define MGL_NUM_FRAGMENT_REGISTERS_ATI 0x896E #define MGL_NUM_FRAGMENT_CONSTANTS_ATI 0x896F #define MGL_NUM_PASSES_ATI 0x8970 #define MGL_NUM_INSTRUCTIONS_PER_PASS_ATI 0x8971 #define MGL_NUM_INSTRUCTIONS_TOTAL_ATI 0x8972 #define MGL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI 0x8973 #define MGL_NUM_LOOPBACK_COMPONENTS_ATI 0x8974 #define MGL_COLOR_ALPHA_PAIRING_ATI 0x8975 #define MGL_SWIZZLE_STR_ATI 0x8976 #define MGL_SWIZZLE_STQ_ATI 0x8977 #define MGL_SWIZZLE_STR_DR_ATI 0x8978 #define MGL_SWIZZLE_STQ_DQ_ATI 0x8979 #define MGL_SWIZZLE_STRQ_ATI 0x897A #define MGL_SWIZZLE_STRQ_DQ_ATI 0x897B #define MGL_RED_BIT_ATI 0x00000001 #define MGL_GREEN_BIT_ATI 0x00000002 #define MGL_BLUE_BIT_ATI 0x00000004 #define MGL_2X_BIT_ATI 0x00000001 #define MGL_4X_BIT_ATI 0x00000002 #define MGL_8X_BIT_ATI 0x00000004 #define MGL_HALF_BIT_ATI 0x00000008 #define MGL_QUARTER_BIT_ATI 0x00000010 #define MGL_EIGHTH_BIT_ATI 0x00000020 #define MGL_SATURATE_BIT_ATI 0x00000040 #define MGL_COMP_BIT_ATI 0x00000002 #define MGL_NEGATE_BIT_ATI 0x00000004 #define MGL_BIAS_BIT_ATI 0x00000008 // ARB_vertex_program // #define MGL_VERTEX_PROGRAM 0x8620 #define MGL_VERTEX_PROGRAM_POINT_SIZE 0x8642 #define MGL_VERTEX_PROGRAM_TWO_SIDE 0x8643 #define MGL_COLOR_SUM 0x8458 #define MGL_PROGRAM_FORMAT_ASCII 0x8875 #define MGL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622 #define MGL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623 #define MGL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624 #define MGL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625 #define MGL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A #define MGL_CURRENT_VERTEX_ATTRIB 0x8626 #define MGL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645 #define MGL_PROGRAM_LENGTH 0x8627 #define MGL_PROGRAM_FORMAT 0x8876 #define MGL_PROGRAM_BINDING 0x8677 #define MGL_PROGRAM_INSTRUCTIONS 0x88A0 #define MGL_MAX_PROGRAM_INSTRUCTIONS 0x88A1 #define MGL_PROGRAM_NATIVE_INSTRUCTIONS 0x88A2 #define MGL_MAX_PROGRAM_NATIVE_INSTRUCTIONS 0x88A3 #define MGL_PROGRAM_TEMPORARIES 0x88A4 #define MGL_MAX_PROGRAM_TEMPORARIES 0x88A5 #define MGL_PROGRAM_NATIVE_TEMPORARIES 0x88A6 #define MGL_MAX_PROGRAM_NATIVE_TEMPORARIES 0x88A7 #define MGL_PROGRAM_PARAMETERS 0x88A8 #define MGL_MAX_PROGRAM_PARAMETERS 0x88A9 #define MGL_PROGRAM_NATIVE_PARAMETERS 0x88AA #define MGL_MAX_PROGRAM_NATIVE_PARAMETERS 0x88AB #define MGL_PROGRAM_ATTRIBS 0x88AC #define MGL_MAX_PROGRAM_ATTRIBS 0x88AD #define MGL_PROGRAM_NATIVE_ATTRIBS 0x88AE #define MGL_MAX_PROGRAM_NATIVE_ATTRIBS 0x88AF #define MGL_PROGRAM_ADDRESS_REGISTERS 0x88B0 #define MGL_MAX_PROGRAM_ADDRESS_REGISTERS 0x88B1 #define MGL_PROGRAM_NATIVE_ADDRESS_REGISTERS 0x88B2 #define MGL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS 0x88B3 #define MGL_MAX_PROGRAM_LOCAL_PARAMETERS 0x88B4 #define MGL_MAX_PROGRAM_ENV_PARAMETERS 0x88B5 #define MGL_PROGRAM_UNDER_NATIVE_LIMITS 0x88B6 #define MGL_PROGRAM_STRING 0x8628 #define MGL_PROGRAM_ERROR_POSITION 0x864B #define MGL_CURRENT_MATRIX 0x8641 #define MGL_TRANSPOSE_CURRENT_MATRIX 0x88B7 #define MGL_CURRENT_MATRIX_STACK_DEPTH 0x8640 #define MGL_MAX_VERTEX_ATTRIBS 0x8869 #define MGL_MAX_PROGRAM_MATRICES 0x862F #define MGL_MAX_PROGRAM_MATRIX_STACK_DEPTH 0x862E #define MGL_PROGRAM_ERROR_STRING 0x8874 #define MGL_MATRIX0 0x88C0 #define MGL_MATRIX1 0x88C1 #define MGL_MATRIX2 0x88C2 #define MGL_MATRIX3 0x88C3 #define MGL_MATRIX4 0x88C4 #define MGL_MATRIX5 0x88C5 #define MGL_MATRIX6 0x88C6 #define MGL_MATRIX7 0x88C7 #define MGL_MATRIX8 0x88C8 #define MGL_MATRIX9 0x88C9 #define MGL_MATRIX10 0x88CA #define MGL_MATRIX11 0x88CB #define MGL_MATRIX12 0x88CC #define MGL_MATRIX13 0x88CD #define MGL_MATRIX14 0x88CE #define MGL_MATRIX15 0x88CF #define MGL_MATRIX16 0x88D0 #define MGL_MATRIX17 0x88D1 #define MGL_MATRIX18 0x88D2 #define MGL_MATRIX19 0x88D3 #define MGL_MATRIX20 0x88D4 #define MGL_MATRIX21 0x88D5 #define MGL_MATRIX22 0x88D6 #define MGL_MATRIX23 0x88D7 #define MGL_MATRIX24 0x88D8 #define MGL_MATRIX25 0x88D9 #define MGL_MATRIX26 0x88DA #define MGL_MATRIX27 0x88DB #define MGL_MATRIX28 0x88DC #define MGL_MATRIX29 0x88DD #define MGL_MATRIX30 0x88DE #define MGL_MATRIX31 0x88DF // ARB_vertex_buffer_object #define MGL_ARRAY_BUFFER_ARB 0x8892 #define MGL_ELEMENT_ARRAY_BUFFER_ARB 0x8893 #define MGL_ARRAY_BUFFER_BINDING_ARB 0x8894 #define MGL_ELEMENT_ARRAY_BUFFER_BINDING_ARB 0x8895 #define MGL_VERTEX_ARRAY_BUFFER_BINDING_ARB 0x8896 #define MGL_NORMAL_ARRAY_BUFFER_BINDING_ARB 0x8897 #define MGL_COLOR_ARRAY_BUFFER_BINDING_ARB 0x8898 #define MGL_INDEX_ARRAY_BUFFER_BINDING_ARB 0x8899 #define MGL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB 0x889A #define MGL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB 0x889B #define MGL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB 0x889C #define MGL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB 0x889D #define MGL_WEIGHT_ARRAY_BUFFER_BINDING_ARB 0x889E #define MGL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB 0x889F #define MGL_STREAM_DRAW_ARB 0x88E0 #define MGL_STREAM_READ_ARB 0x88E1 #define MGL_STREAM_COPY_ARB 0x88E2 #define MGL_STATIC_DRAW_ARB 0x88E4 #define MGL_STATIC_READ_ARB 0x88E5 #define MGL_STATIC_COPY_ARB 0x88E6 #define MGL_DYNAMIC_DRAW_ARB 0x88E8 #define MGL_DYNAMIC_READ_ARB 0x88E9 #define MGL_DYNAMIC_COPY_ARB 0x88EA #define MGL_READ_ONLY_ARB 0x88B8 #define MGL_WRITE_ONLY_ARB 0x88B9 #define MGL_READ_WRITE_ARB 0x88BA #define MGL_BUFFER_SIZE_ARB 0x8764 #define MGL_BUFFER_USAGE_ARB 0x8765 #define MGL_BUFFER_ACCESS_ARB 0x88BB #define MGL_BUFFER_MAPPED_ARB 0x88BC #define MGL_BUFFER_MAP_POINTER_ARB 0x88BD // 64 bit types for buffer object #if defined(_WIN64) typedef __int64 MGLintptrARB; typedef __int64 MGLsizeiptrARB; #elif defined(__ia64__) || defined(__x86_64__) || defined(__APPLE__) typedef long int MGLintptrARB; typedef long int MGLsizeiptrARB; #else typedef int MGLintptrARB; typedef int MGLsizeiptrARB; #endif // NV_transform_feedback #define MGL_BACK_PRIMARY_COLOR_NV 0x8C77 #define MGL_BACK_SECONDARY_COLOR_NV 0x8C78 #define MGL_TEXTURE_COORD_NV 0x8C79 #define MGL_CLIP_DISTANCE_NV 0x8C7A #define MGL_VERTEX_ID_NV 0x8C7B #define MGL_PRIMITIVE_ID_NV 0x8C7C #define MGL_GENERIC_ATTRIB_NV 0x8C7D #define MGL_TRANSFORM_FEEDBACK_ATTRIBS_NV 0x8C7E #define MGL_TRANSFORM_FEEDBACK_BUFFER_MODE_NV 0x8C7F #define MGL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_NV 0x8C80 #define MGL_ACTIVE_VARYINGS_NV 0x8C81 #define MGL_ACTIVE_VARYING_MAX_LENGTH_NV 0x8C82 #define MGL_TRANSFORM_FEEDBACK_VARYINGS_NV 0x8C83 #define MGL_TRANSFORM_FEEDBACK_BUFFER_START_NV 0x8C84 #define MGL_TRANSFORM_FEEDBACK_BUFFER_SIZE_NV 0x8C85 #define MGL_TRANSFORM_FEEDBACK_RECORD_NV 0x8C86 #define MGL_PRIMITIVES_GENERATED_NV 0x8C87 #define MGL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_NV 0x8C88 #define MGL_RASTERIZER_DISCARD_NV 0x8C89 #define MGL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_NV 0x8C8A #define MGL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_NV 0x8C8B #define MGL_INTERLEAVED_ATTRIBS_NV 0x8C8C #define MGL_SEPARATE_ATTRIBS_NV 0x8C8D #define MGL_TRANSFORM_FEEDBACK_BUFFER_NV 0x8C8E #define MGL_TRANSFORM_FEEDBACK_BUFFER_BINDING_NV 0x8C8F // EXT_transform_feedback #define MGL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH_EXT 0x8C76 #define MGL_TRANSFORM_FEEDBACK_BUFFER_MODE_EXT 0x8C7F #define MGL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_EXT 0x8C80 #define MGL_TRANSFORM_FEEDBACK_VARYINGS_EXT 0x8C83 #define MGL_TRANSFORM_FEEDBACK_BUFFER_START_EXT 0x8C84 #define MGL_TRANSFORM_FEEDBACK_BUFFER_SIZE_EXT 0x8C85 #define MGL_PRIMITIVES_GENERATED_EXT 0x8C87 #define MGL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_EXT 0x8C88 #define MGL_RASTERIZER_DISCARD_EXT 0x8C89 #define MGL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_EXT 0x8C8A #define MGL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_EXT 0x8C8B #define MGL_INTERLEAVED_ATTRIBS_EXT 0x8C8C #define MGL_SEPARATE_ATTRIBS_EXT 0x8C8D #define MGL_TRANSFORM_FEEDBACK_BUFFER_EXT 0x8C8E #define MGL_TRANSFORM_FEEDBACK_BUFFER_BINDING_EXT 0x8C8F // NVX_gpu_memory_info #define MGL_GPU_MEMORY_INFO_DEDICATED_VIDMEM_NVX 0x9047 #define MGL_GPU_MEMORY_INFO_TOTAL_AVAILABLE_MEMORY_NVX 0x9048 #define MGL_GPU_MEMORY_INFO_CURRENT_AVAILABLE_VIDMEM_NVX 0x9049 #define MGL_GPU_MEMORY_INFO_EVICTION_COUNT_NVX 0x904A #define MGL_GPU_MEMORY_INFO_EVICTED_MEMORY_NVX 0x904B // ATI_meminfo #define MGL_VBO_FREE_MEMORY_ATI 0x87FB #define MGL_TEXTURE_FREE_MEMORY_ATI 0x87FC #define MGL_RENDERBUFFER_FREE_MEMORY_ATI 0x87FD //----------------------------- // OpenGL 2.0 / OpenGL Shading Language // //----------------------------- #define MGL_PROGRAM_OBJECT_ARB 0x8B40 #define MGL_OBJECT_TYPE_ARB 0x8B4E #define MGL_OBJECT_SUBTYPE_ARB 0x8B4F #define MGL_OBJECT_DELETE_STATUS_ARB 0x8B80 #define MGL_OBJECT_COMPILE_STATUS_ARB 0x8B81 #define MGL_OBJECT_LINK_STATUS_ARB 0x8B82 #define MGL_OBJECT_VALIDATE_STATUS_ARB 0x8B83 #define MGL_OBJECT_INFO_LOG_LENGTH_ARB 0x8B84 #define MGL_OBJECT_ATTACHED_OBJECTS_ARB 0x8B85 #define MGL_OBJECT_ACTIVE_UNIFORMS_ARB 0x8B86 #define MGL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB 0x8B87 #define MGL_OBJECT_SHADER_SOURCE_LENGTH_ARB 0x8B88 #define MGL_SHADER_OBJECT_ARB 0x8B48 #define MGL_FLOAT_VEC2_ARB 0x8B50 #define MGL_FLOAT_VEC3_ARB 0x8B51 #define MGL_FLOAT_VEC4_ARB 0x8B52 #define MGL_INT_VEC2_ARB 0x8B53 #define MGL_INT_VEC3_ARB 0x8B54 #define MGL_INT_VEC4_ARB 0x8B55 #define MGL_BOOL_ARB 0x8B56 #define MGL_BOOL_VEC2_ARB 0x8B57 #define MGL_BOOL_VEC3_ARB 0x8B58 #define MGL_BOOL_VEC4_ARB 0x8B59 #define MGL_FLOAT_MAT2_ARB 0x8B5A #define MGL_FLOAT_MAT3_ARB 0x8B5B #define MGL_FLOAT_MAT4_ARB 0x8B5C typedef char MGLcharARB; #if defined(__APPLE__) typedef void *MGLhandleARB; #else typedef unsigned int MGLhandleARB; #endif #define MGL_VERTEX_SHADER_ARB 0x8B31 #define MGL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB 0x8B4A #define MGL_MAX_VARYING_FLOATS_ARB 0x8B4B #define MGL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB 0x8B4C #define MGL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB 0x8B4D #define MGL_OBJECT_ACTIVE_ATTRIBUTES_ARB 0x8B89 #define MGL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB 0x8B8A #define MGL_FRAGMENT_SHADER_ARB 0x8B30 #define MGL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB 0x8B49 // EXT_frame_buffer_object #define MGL_INVALID_FRAMEBUFFER_OPERATION 0x0506 #define MGL_MAX_RENDERBUFFER_SIZE 0x84E8 #define MGL_FRAMEBUFFER_BINDING 0x8CA6 #define MGL_RENDERBUFFER_BINDING 0x8CA7 #define MGL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0 #define MGL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1 #define MGL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2 #define MGL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3 #define MGL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET 0x8CD4 #define MGL_FRAMEBUFFER_COMPLETE 0x8CD5 #define MGL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6 #define MGL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7 #define MGL_FRAMEBUFFER_INCOMPLETE_DUPLICATE_ATTACHMENT 0x8CD8 #define MGL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS 0x8CD9 #define MGL_FRAMEBUFFER_INCOMPLETE_FORMATS 0x8CDA #define MGL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER 0x8CDB #define MGL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER 0x8CDC #define MGL_FRAMEBUFFER_UNSUPPORTED 0x8CDD #define MGL_MAX_COLOR_ATTACHMENTS 0x8CDF #define MGL_COLOR_ATTACHMENT0 0x8CE0 #define MGL_COLOR_ATTACHMENT1 0x8CE1 #define MGL_COLOR_ATTACHMENT2 0x8CE2 #define MGL_COLOR_ATTACHMENT3 0x8CE3 #define MGL_COLOR_ATTACHMENT4 0x8CE4 #define MGL_COLOR_ATTACHMENT5 0x8CE5 #define MGL_COLOR_ATTACHMENT6 0x8CE6 #define MGL_COLOR_ATTACHMENT7 0x8CE7 #define MGL_COLOR_ATTACHMENT8 0x8CE8 #define MGL_COLOR_ATTACHMENT9 0x8CE9 #define MGL_COLOR_ATTACHMENT10 0x8CEA #define MGL_COLOR_ATTACHMENT11 0x8CEB #define MGL_COLOR_ATTACHMENT12 0x8CEC #define MGL_COLOR_ATTACHMENT13 0x8CED #define MGL_COLOR_ATTACHMENT14 0x8CEE #define MGL_COLOR_ATTACHMENT15 0x8CEF #define MGL_DEPTH_ATTACHMENT 0x8D00 #define MGL_STENCIL_ATTACHMENT 0x8D20 #define MGL_FRAMEBUFFER 0x8D40 #define MGL_RENDERBUFFER 0x8D41 #define MGL_RENDERBUFFER_WIDTH 0x8D42 #define MGL_RENDERBUFFER_HEIGHT 0x8D43 #define MGL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44 #define MGL_STENCIL_INDEX1 0x8D46 #define MGL_STENCIL_INDEX4 0x8D47 #define MGL_STENCIL_INDEX8 0x8D48 #define MGL_STENCIL_INDEX16 0x8D49 #define MGL_RENDERBUFFER_RED_SIZE 0x8D50 #define MGL_RENDERBUFFER_GREEN_SIZE 0x8D51 #define MGL_RENDERBUFFER_BLUE_SIZE 0x8D52 #define MGL_RENDERBUFFER_ALPHA_SIZE 0x8D53 #define MGL_RENDERBUFFER_DEPTH_SIZE 0x8D54 #define MGL_RENDERBUFFER_STENCIL_SIZE 0x8D55 #define MGL_READ_FRAMEBUFFER 0x8CA8 #define MGL_DRAW_FRAMEBUFFER 0x8CA9