#pragma once //- // =========================================================================== // Copyright 2018 Autodesk, Inc. All rights reserved. // // Use of this software is subject to the terms of the Autodesk license // agreement provided at the time of installation or download, or which // otherwise accompanies this software in either electronic or hard copy form. // =========================================================================== //+ // // CLASS: MManipData // // **************************************************************************** // #include #include OPENMAYA_MAJOR_NAMESPACE_OPEN // **************************************************************************** // CLASS DECLARATION (MManipData) //! \ingroup OpenMayaUI //! \brief Manipulator Data /*! This class encapulates manipulator data which is returned from the manipulator conversion functions. MManipData is used to represent data that is either simple or complex. Simple data is used to represent bool, short, int, unsigned int, float, and double types. Complex data is used to represent MObjects created by MFnData, or classes derived from MFnData. */ class OPENMAYAUI_EXPORT MManipData { public: MManipData(); ~MManipData(); MManipData(const MManipData &); MManipData(bool); MManipData(short); MManipData(int); MManipData(unsigned int); MManipData(float); MManipData(double); MManipData(const MObject &); MManipData & operator=(const MManipData &); MManipData & operator=(bool); MManipData & operator=(short); MManipData & operator=(int); MManipData & operator=(unsigned int); MManipData & operator=(float); MManipData & operator=(double); MManipData & operator=(const MObject &); bool isSimple() const; bool asBool() const; short asShort() const; int asLong() const; unsigned int asUnsigned() const; float asFloat() const; double asDouble() const; MObject asMObject() const; static const char* className(); private: bool fIsSimple; double fSimpleData; MObject fComplexData; }; OPENMAYA_NAMESPACE_CLOSE